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[FR] Waterdeep in Ashes
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<blockquote data-quote="ashockney" data-source="post: 1029322" data-attributes="member: 1363"><p>This thread seems to be going in two directions (at the same time) and it would be helpful to have some clarification from Marimarr on which he would like us to resolve.</p><p></p><p>1) What does it take to sac Waterdeep? How could an army of humanoids led by mid-level zhents do it?</p><p></p><p>2) How do I teach my players a lesson for shirking their duties, and constantly relying on "powerful" allies of FR?</p><p></p><p>On the first point, should you care at all about maintaining stability to the realm, you will need something really FANTASTIC to believeably storm Waterdeep with such an army. As has been mentioned, an avatar, the death of a god, the falling of a meteor, etc. Or, buff up your army and tactics significantly. Or, reduce the impact you'd like to achieve (ie, what about sac'ing Secomber or Neverwinter en route to Waterdeep?). </p><p></p><p>On the second point, if you sac Waterdeep, the new "Waterdeep" will be Silverymoon. This will start a slippery slope of your destroying every powerful good town in the realms potentially. More importantly, if you are having problems with players obtaining too much help, you can do a couple of things: </p><p></p><p>1) Lower the "importance" of the player's tasks. Not everything a player character does has to be of earth-shattering consequence! What about just recovering an old family heirloom...that's NOT an ARTIFACT! Or a RELIC!</p><p></p><p>2) Keep the big boys busier. As bad as the PC's concerns are, their allies are worse! They shouldn't probably be getting the time of day with any leaders, let alone sergeants/lieutenants to address their problems. There are much bigger problems to contend with and prevent, namely all the wonderful things that are spelled out on this thread. Keep them busy doing these things and "another humanoid army in the north" although important, isn't really such a big deal on their scale.</p></blockquote><p></p>
[QUOTE="ashockney, post: 1029322, member: 1363"] This thread seems to be going in two directions (at the same time) and it would be helpful to have some clarification from Marimarr on which he would like us to resolve. 1) What does it take to sac Waterdeep? How could an army of humanoids led by mid-level zhents do it? 2) How do I teach my players a lesson for shirking their duties, and constantly relying on "powerful" allies of FR? On the first point, should you care at all about maintaining stability to the realm, you will need something really FANTASTIC to believeably storm Waterdeep with such an army. As has been mentioned, an avatar, the death of a god, the falling of a meteor, etc. Or, buff up your army and tactics significantly. Or, reduce the impact you'd like to achieve (ie, what about sac'ing Secomber or Neverwinter en route to Waterdeep?). On the second point, if you sac Waterdeep, the new "Waterdeep" will be Silverymoon. This will start a slippery slope of your destroying every powerful good town in the realms potentially. More importantly, if you are having problems with players obtaining too much help, you can do a couple of things: 1) Lower the "importance" of the player's tasks. Not everything a player character does has to be of earth-shattering consequence! What about just recovering an old family heirloom...that's NOT an ARTIFACT! Or a RELIC! 2) Keep the big boys busier. As bad as the PC's concerns are, their allies are worse! They shouldn't probably be getting the time of day with any leaders, let alone sergeants/lieutenants to address their problems. There are much bigger problems to contend with and prevent, namely all the wonderful things that are spelled out on this thread. Keep them busy doing these things and "another humanoid army in the north" although important, isn't really such a big deal on their scale. [/QUOTE]
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