Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Fraction/Formula for saving throws that are neither good nor bad.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zoatebix" data-source="post: 1483817" data-attributes="member: 11401"><p>I really like the fractional bonus system from Unearthed Arcana, and I'd like to use said rule in a game with some classes with saving throws that go up to +9 over 20 levels, but it's way too late at night for me to be extrapolating formula from said saving throw progressions.</p><p></p><p>The +9 over 20 level progression from Monte Cook's Arcana Unearthed don't seem to follow a linear formula like the "good" and "bad" saves do (level/2 +2 and level/3 respectively) - but they do follow a regular pattern. Am I just sleep deprived and missing something, or do they not follow a formula that's easily reduced to a fractional bonus for a given level?</p><p></p><p>Does anyone have a good idea of a formula to use for a "middle" save? Should I just add 1/2 a save bonus for some levels and 1/3 a save bonus for other levels, like Monte's pattern seems to do? </p><p></p><p>Level*5/12+1 is the "average" of the two PHB formulas, but that definately doesn't work out the same way. +.45 per level doesn't seem to work either, unless you add a constant to make second level a bonus of +1...</p><p></p><p>Stumped for now.</p><p>-z</p></blockquote><p></p>
[QUOTE="Zoatebix, post: 1483817, member: 11401"] I really like the fractional bonus system from Unearthed Arcana, and I'd like to use said rule in a game with some classes with saving throws that go up to +9 over 20 levels, but it's way too late at night for me to be extrapolating formula from said saving throw progressions. The +9 over 20 level progression from Monte Cook's Arcana Unearthed don't seem to follow a linear formula like the "good" and "bad" saves do (level/2 +2 and level/3 respectively) - but they do follow a regular pattern. Am I just sleep deprived and missing something, or do they not follow a formula that's easily reduced to a fractional bonus for a given level? Does anyone have a good idea of a formula to use for a "middle" save? Should I just add 1/2 a save bonus for some levels and 1/3 a save bonus for other levels, like Monte's pattern seems to do? Level*5/12+1 is the "average" of the two PHB formulas, but that definately doesn't work out the same way. +.45 per level doesn't seem to work either, unless you add a constant to make second level a bonus of +1... Stumped for now. -z [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Fraction/Formula for saving throws that are neither good nor bad.
Top