Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Fragment of an idea for a "low" magic system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7382103" data-attributes="member: 6775031"><p>Historically speaking, third edition had the Shugenja class, which was divided by classical elements. You got a bonus when casting spells of your own element, but you could never learn the opposing element, which was unfortunate since <em>all</em> of the blasting spells were in Fire and <em>all</em> of the healing spells were in Water; if you wanted both, it meant you had to <em>specialize</em> in buffs or de-buffs.</p><p></p><p>Mechanically, such a thing would be trivial to construct in 5E. You just make a spellcaster class that has four subclasses, and restrict most of the spells to one particular subclass. The only hard part would be dividing the spells up evenly between subclasses.</p><p></p><p>And of course, a game that utilized such a restricted caster class would be pointless if you still allowed things like Wizard and Cleric at their full capacities. That was what really killed the Shugenja in 3E, was that Druid still existed.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7382103, member: 6775031"] Historically speaking, third edition had the Shugenja class, which was divided by classical elements. You got a bonus when casting spells of your own element, but you could never learn the opposing element, which was unfortunate since [I]all[/I] of the blasting spells were in Fire and [I]all[/I] of the healing spells were in Water; if you wanted both, it meant you had to [I]specialize[/I] in buffs or de-buffs. Mechanically, such a thing would be trivial to construct in 5E. You just make a spellcaster class that has four subclasses, and restrict most of the spells to one particular subclass. The only hard part would be dividing the spells up evenly between subclasses. And of course, a game that utilized such a restricted caster class would be pointless if you still allowed things like Wizard and Cleric at their full capacities. That was what really killed the Shugenja in 3E, was that Druid still existed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fragment of an idea for a "low" magic system
Top