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Fragment of an idea for a "low" magic system
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<blockquote data-quote="Tony Vargas" data-source="post: 7383880" data-attributes="member: 996"><p>So, fine idea then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously, as someone who's run lower-magic campaigns before, the 'nerf' to magical power in a setting where magic is rare, mysterious, abd/or feared is often made up for in the way enemies will be unprepared to deal with it. In a high-magic world, for instance, a castle may have alarm spells, sealed upper-story windows to stop flyers, guards trained to be alert for invisible or polymorphed intruders, etc. In a low-magic world, even if they suspect a caster may have it in for them, any precautions may be ill-concieved or just superstions - salt scattered in doorways and such.</p><p></p><p>Low-magic can also weaken non-casters surprisingly. Lack of magical healing nerfs melee types who can no longer spend so many rounds in combat every day, for instance. </p><p></p><p> Quite possibly.</p><p></p><p> Not necessarily all bad - it's excessive versatility that pushes casters into Tier 1.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7383880, member: 996"] So, fine idea then. ;) Seriously, as someone who's run lower-magic campaigns before, the 'nerf' to magical power in a setting where magic is rare, mysterious, abd/or feared is often made up for in the way enemies will be unprepared to deal with it. In a high-magic world, for instance, a castle may have alarm spells, sealed upper-story windows to stop flyers, guards trained to be alert for invisible or polymorphed intruders, etc. In a low-magic world, even if they suspect a caster may have it in for them, any precautions may be ill-concieved or just superstions - salt scattered in doorways and such. Low-magic can also weaken non-casters surprisingly. Lack of magical healing nerfs melee types who can no longer spend so many rounds in combat every day, for instance. Quite possibly. Not necessarily all bad - it's excessive versatility that pushes casters into Tier 1. [/QUOTE]
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