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<blockquote data-quote="Mr. Kaze" data-source="post: 1599070" data-attributes="member: 8848"><p>Going after the ready target who is a nice full-charge action from the rest of the group isn't "going after a PC to prove a point." It's more like taking an attack of opportunity -- and your NPCs do that, right?</p><p></p><p>But the real question you need to ask yourself (and your other players) is "Is this character earning their share of XP? Are you comfortable taking an X% XP cut because this guy/gal is in the party? (Did you realize that this character is technically a CR X creature that you can kill for XP?)"</p><p></p><p>I had one player who built an under-performing character (Arcane/Divine Necromancer wannabe) who was little more than an XP drain for the rest of the party. That character just didn't work out as well as he'd hoped, for which he apologized repeatedly and profusely to the other players after a general lapse in the party's good judgement resulted in his character being the only viable survivor of an effective TPK. Suffice to say, after some scathing commentary from the other players, both I and the player had wished we'd removed the character from the party earlier. The problem wasn't really the player -- most of his other characters are much more capable, regardless of where they are on the battlefield.</p><p></p><p>Unless they're a wizard on the front lines underneath a fiendish dire lion because the fighters were milling around in back as they didn't think they could possibly contribute while the other half of the party was discussing the door to the left and ignoring the passageway to the right. I didn't pick him off, he was standing in front with naught to do but cast fireball at the kitties. The fighters' players were so traumatized by the fact that the people in the front of the party were dying while they were milling around waiting for fights to start (this was the second time somebody died in this sort of fashion) that they quit the game.</p><p></p><p>In the first situation, the other players hated having to give up their hard-won XP to somebody who wasn't doing anything and it would've been better if they'd just kicked him out of the party and picked up a different character. In the second situation, the players weren't interested in playing the same sort of challenging high-danger game as the other players (and the DM), so it was just as well the situation escalated to a breaking point.</p><p></p><p>But if, in your situation, everybody in the party thinks that the coward is still a valuable contributing member of the party and people aren't dying because he's hanging out on the back lines, then maybe it's okay. If it's not okay with them, then they shouldn't mind too much (that is, will be secretly elated) if your NPCs start laying hurt/charm/domination/etc on the stragglers.</p><p></p><p>::Kaze (notes that there's also a, what, -7 penalty to spot checks from 70'?)</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 1599070, member: 8848"] Going after the ready target who is a nice full-charge action from the rest of the group isn't "going after a PC to prove a point." It's more like taking an attack of opportunity -- and your NPCs do that, right? But the real question you need to ask yourself (and your other players) is "Is this character earning their share of XP? Are you comfortable taking an X% XP cut because this guy/gal is in the party? (Did you realize that this character is technically a CR X creature that you can kill for XP?)" I had one player who built an under-performing character (Arcane/Divine Necromancer wannabe) who was little more than an XP drain for the rest of the party. That character just didn't work out as well as he'd hoped, for which he apologized repeatedly and profusely to the other players after a general lapse in the party's good judgement resulted in his character being the only viable survivor of an effective TPK. Suffice to say, after some scathing commentary from the other players, both I and the player had wished we'd removed the character from the party earlier. The problem wasn't really the player -- most of his other characters are much more capable, regardless of where they are on the battlefield. Unless they're a wizard on the front lines underneath a fiendish dire lion because the fighters were milling around in back as they didn't think they could possibly contribute while the other half of the party was discussing the door to the left and ignoring the passageway to the right. I didn't pick him off, he was standing in front with naught to do but cast fireball at the kitties. The fighters' players were so traumatized by the fact that the people in the front of the party were dying while they were milling around waiting for fights to start (this was the second time somebody died in this sort of fashion) that they quit the game. In the first situation, the other players hated having to give up their hard-won XP to somebody who wasn't doing anything and it would've been better if they'd just kicked him out of the party and picked up a different character. In the second situation, the players weren't interested in playing the same sort of challenging high-danger game as the other players (and the DM), so it was just as well the situation escalated to a breaking point. But if, in your situation, everybody in the party thinks that the coward is still a valuable contributing member of the party and people aren't dying because he's hanging out on the back lines, then maybe it's okay. If it's not okay with them, then they shouldn't mind too much (that is, will be secretly elated) if your NPCs start laying hurt/charm/domination/etc on the stragglers. ::Kaze (notes that there's also a, what, -7 penalty to spot checks from 70'?) [/QUOTE]
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