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Fraidy Cat Characters
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<blockquote data-quote="milotha" data-source="post: 1599592" data-attributes="member: 17122"><p>I was in a campaign in which one player always played a fraidykat. They were always at least 70ftaway from everyone and everything. They would always play a druid and turn into a bird and fly off. After a bit the GM began to subtley have things happen to the character that was either in the back, seperated from the party, or hiding from the adventure. </p><p></p><p>Try having monsters attack the isolated character, who will quickly get surrounded or overwhelmed. Try having the traps effect the person who is far way more. The celing of the halways collapses 10ft away from the door. If the player runs off from combat, have something else show up that they can't deal with. You won't have to do it everytime, but just do it enough to provide a negative reinforcement for being a fraidykat.</p></blockquote><p></p>
[QUOTE="milotha, post: 1599592, member: 17122"] I was in a campaign in which one player always played a fraidykat. They were always at least 70ftaway from everyone and everything. They would always play a druid and turn into a bird and fly off. After a bit the GM began to subtley have things happen to the character that was either in the back, seperated from the party, or hiding from the adventure. Try having monsters attack the isolated character, who will quickly get surrounded or overwhelmed. Try having the traps effect the person who is far way more. The celing of the halways collapses 10ft away from the door. If the player runs off from combat, have something else show up that they can't deal with. You won't have to do it everytime, but just do it enough to provide a negative reinforcement for being a fraidykat. [/QUOTE]
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