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<blockquote data-quote="kikai" data-source="post: 3152462" data-attributes="member: 17808"><p>I think I've done something similar. I created a party of cool (and evil) NPCs who were the enemies of the PCs. For one session, the Players played these evil (N)PCs, attacked an escort of a noble, abducted him, killed the escorting paladins, created false hints that indicates that the paladins were fallen and had abducted the noble on their own; and handed him over to the mysterious mastermind, then continued to sow chaos in the city by planning an attack of the court and kill the lord judge. There the session ended. The players liked to be the evil guys and playing some cool character-concepts and prestige classes.</p><p></p><p>Now I had a fabulous plan to do an massive attack. There the session ended.</p><p></p><p>The next session the attack took place. The good PCs were invited to the court, we did some roleplaying, than I handed out the evil NPCs. The Players switched their roles (with ambivalent feelings - looking forward being evil bastards and knowing "this will be a hard time, our pcs against them"), made the massiv assault, made their entry in the court and slaughtered the guards. Then the PCs heard of the trouble, reacted and switched to the PCs. It was a blast, and one of our most remembered sessions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The characters survived (it was a tough fight). Then they heard of all the social implications the abduction of the noble had and how the trust of the people in the paladins faded and how that destabilises the social peace in the city. Knowing that they'd done it, they were very motivated to solve the next steps of the campaign...</p><p></p><p>Best regards, </p><p></p><p>kikai</p></blockquote><p></p>
[QUOTE="kikai, post: 3152462, member: 17808"] I think I've done something similar. I created a party of cool (and evil) NPCs who were the enemies of the PCs. For one session, the Players played these evil (N)PCs, attacked an escort of a noble, abducted him, killed the escorting paladins, created false hints that indicates that the paladins were fallen and had abducted the noble on their own; and handed him over to the mysterious mastermind, then continued to sow chaos in the city by planning an attack of the court and kill the lord judge. There the session ended. The players liked to be the evil guys and playing some cool character-concepts and prestige classes. Now I had a fabulous plan to do an massive attack. There the session ended. The next session the attack took place. The good PCs were invited to the court, we did some roleplaying, than I handed out the evil NPCs. The Players switched their roles (with ambivalent feelings - looking forward being evil bastards and knowing "this will be a hard time, our pcs against them"), made the massiv assault, made their entry in the court and slaughtered the guards. Then the PCs heard of the trouble, reacted and switched to the PCs. It was a blast, and one of our most remembered sessions :) The characters survived (it was a tough fight). Then they heard of all the social implications the abduction of the noble had and how the trust of the people in the paladins faded and how that destabilises the social peace in the city. Knowing that they'd done it, they were very motivated to solve the next steps of the campaign... Best regards, kikai [/QUOTE]
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