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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Framework for 4e Druid
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<blockquote data-quote="Syrsuro" data-source="post: 4315381" data-attributes="member: 58162"><p>I think that they also should be controllers, and I am slowly working (with a lot of input from the various Druid's already existing on the boards) on my own version.</p><p></p><p>That said - from what I have seen (mostly the article in Races and Classes) they are planning on the Official Druid (likely to come in PH2) to be heavily focused on Wildshape. This doesn't seem particularily "controllerish", so I'm not sure where they are going with it. Perhaps I will allow two "Builds" - an animalistic druid and a controller druid.</p><p></p><p>One approach I am considering is summon nature's ally/summon swarm type spells - with a short duration and an emphasis on attacks and control (maybe swarms that block terrain?) this sounds like a different approach to the role of controller. But my ideas are far from complete at this point.</p><p></p><p>But my starting point will probably be to take some of the Wizard spells are recast them with Druidic Fluff, mixed with 3.x and AD&D Druidic spells that seem appropriate (like Entangle).</p><p></p><p>Thus <em>Cloud of Daggers </em> might become a swarm of biting insects, Icy Terrain might become a swarm of rats (difficult terrain plus damage), etc. Higher level spells might actually be individual creatures, such as Mordenkainen's Sword becoming a Dire Wolf, while Bigby's Grasping Hands might become two Dire Bears.</p><p></p><p>As noted - this is a rough idea and far from completely considered. But, when combined with spells like Wall of Thorns, Fog Cloud and the like it ought to allow Druids to feel different while still filling the role of Controller.</p><p></p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4315381, member: 58162"] I think that they also should be controllers, and I am slowly working (with a lot of input from the various Druid's already existing on the boards) on my own version. That said - from what I have seen (mostly the article in Races and Classes) they are planning on the Official Druid (likely to come in PH2) to be heavily focused on Wildshape. This doesn't seem particularily "controllerish", so I'm not sure where they are going with it. Perhaps I will allow two "Builds" - an animalistic druid and a controller druid. One approach I am considering is summon nature's ally/summon swarm type spells - with a short duration and an emphasis on attacks and control (maybe swarms that block terrain?) this sounds like a different approach to the role of controller. But my ideas are far from complete at this point. But my starting point will probably be to take some of the Wizard spells are recast them with Druidic Fluff, mixed with 3.x and AD&D Druidic spells that seem appropriate (like Entangle). Thus [I]Cloud of Daggers [/I] might become a swarm of biting insects, Icy Terrain might become a swarm of rats (difficult terrain plus damage), etc. Higher level spells might actually be individual creatures, such as Mordenkainen's Sword becoming a Dire Wolf, while Bigby's Grasping Hands might become two Dire Bears. As noted - this is a rough idea and far from completely considered. But, when combined with spells like Wall of Thorns, Fog Cloud and the like it ought to allow Druids to feel different while still filling the role of Controller. Carl [/QUOTE]
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