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<blockquote data-quote="DammitVictor" data-source="post: 9149695" data-attributes="member: 6750908"><p><strong><em>Planescape</em></strong> and <strong><em>Star</em></strong>•<strong><em>Drive. </em></strong>The Great Wheel (Outer and Inner Planes) is still the Great Wheel, with Sigil and Union and the City of Brass being late Tech Level 7/early TL 8 <em>hypermetropolises</em> while the entire Prime Material Plane (including <em>Spelljammer</em>'s Radiant Triangle) has been subsumed into the cosmology of the Milky Way Galaxy as individual star systems within galaxies Far Far Away.</p><p></p><p>The Factions and the Stellar Nations are mingled and remixed. The pre-prehistory of the D&D Multiverse and the Precursors of the Milky Way are integrated together, the prehistory of the fraal and the thaal is integrated into the prehistory of the gith, and so on and on and on...</p><p></p><p>[HR][/HR]</p><p></p><p>Use the Solar System (and general tech level) from <strong><em>Buck Rogers in the 25th Century </em></strong>as a custom setting for a <em>Spelljammer</em> game; stuff it full of L5R d20 and <em>Tome of Battle</em>/<em>Path of War</em> elements.</p><p></p><p>[HR][/HR]</p><p></p><p>In the same vein, take the rules from <strong><em>Old School Essentials Advanced Fantasy </em></strong>(plus whatever 3pp supplements you want) plus the big deluxe version of <strong><em>White Star Science Fiction Roleplaying</em></strong> and just mix and match to make your own space fantasy setting. I like to integrate traditional D&D magic with psionics and the Star Knights/Void Knights/Aquarian Order from <em>White Star</em>.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9149695, member: 6750908"] [B][I]Planescape[/I][/B] and [B][I]Star[/I][/B]•[B][I]Drive. [/I][/B]The Great Wheel (Outer and Inner Planes) is still the Great Wheel, with Sigil and Union and the City of Brass being late Tech Level 7/early TL 8 [I]hypermetropolises[/I] while the entire Prime Material Plane (including [I]Spelljammer[/I]'s Radiant Triangle) has been subsumed into the cosmology of the Milky Way Galaxy as individual star systems within galaxies Far Far Away. The Factions and the Stellar Nations are mingled and remixed. The pre-prehistory of the D&D Multiverse and the Precursors of the Milky Way are integrated together, the prehistory of the fraal and the thaal is integrated into the prehistory of the gith, and so on and on and on... [HR][/HR] Use the Solar System (and general tech level) from [B][I]Buck Rogers in the 25th Century [/I][/B]as a custom setting for a [I]Spelljammer[/I] game; stuff it full of L5R d20 and [I]Tome of Battle[/I]/[I]Path of War[/I] elements. [HR][/HR] In the same vein, take the rules from [B][I]Old School Essentials Advanced Fantasy [/I][/B](plus whatever 3pp supplements you want) plus the big deluxe version of [B][I]White Star Science Fiction Roleplaying[/I][/B] and just mix and match to make your own space fantasy setting. I like to integrate traditional D&D magic with psionics and the Star Knights/Void Knights/Aquarian Order from [I]White Star[/I]. [/QUOTE]
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