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<blockquote data-quote="Ulfgeir" data-source="post: 7824564" data-attributes="member: 7015719"><p>Hmm, the word PLAYABLE makes it more difficult. I would have had the perfect candidate for the UNPLAYABLE version...</p><p></p><p>For the playabale version: I would say add the Lifeboard from Operation: Fallen Reich, as character creation. (It does need to be setting-specific though). The setting in the game is WWII, and secret agents. Think Jeeves & Wooster meets Cthulhu during WWII.</p><p></p><p>The Lifeboard was, you drew 4 character-cards then choose 1 as your occupation. That would give your starting skills-values, and where on the Lifeboard you started. You used the other 3 cards for their personality-description. Then you rolled a D6, and walked in a direction on the board of your choosing. Where you landed would give some modifications to 1 or 2 skills. If you rolled a 6 or stopped on certain spots, then you got to draw a "development-card". This would give larger modifications, good or bad. The square you landed on would be colour-coded gen/red, to show the severity of the modification. And rolls/cards could send you off to vastly different places on the board. You continued until you had accumulated a total of 20 cards (including the original 4). The after that you checked how much XP you had accumulated on each skill, and then calculated your actual skill-value.</p><p></p><p>The board was laid out a bit like a world map, and various different types of activities were grouped together. So you had for example entertainment-stuff in the US, and then you had criminal stuff somewhere else, and military. Adventure stuff was in Asia if I remember correctly. Making characters was very fun.</p></blockquote><p></p>
[QUOTE="Ulfgeir, post: 7824564, member: 7015719"] Hmm, the word PLAYABLE makes it more difficult. I would have had the perfect candidate for the UNPLAYABLE version... For the playabale version: I would say add the Lifeboard from Operation: Fallen Reich, as character creation. (It does need to be setting-specific though). The setting in the game is WWII, and secret agents. Think Jeeves & Wooster meets Cthulhu during WWII. The Lifeboard was, you drew 4 character-cards then choose 1 as your occupation. That would give your starting skills-values, and where on the Lifeboard you started. You used the other 3 cards for their personality-description. Then you rolled a D6, and walked in a direction on the board of your choosing. Where you landed would give some modifications to 1 or 2 skills. If you rolled a 6 or stopped on certain spots, then you got to draw a "development-card". This would give larger modifications, good or bad. The square you landed on would be colour-coded gen/red, to show the severity of the modification. And rolls/cards could send you off to vastly different places on the board. You continued until you had accumulated a total of 20 cards (including the original 4). The after that you checked how much XP you had accumulated on each skill, and then calculated your actual skill-value. The board was laid out a bit like a world map, and various different types of activities were grouped together. So you had for example entertainment-stuff in the US, and then you had criminal stuff somewhere else, and military. Adventure stuff was in Asia if I remember correctly. Making characters was very fun. [/QUOTE]
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