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Frankenstein 3.75
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<blockquote data-quote="Crashy75" data-source="post: 4739639" data-attributes="member: 11017"><p>I am contemplating a '3.75' of sorts, but I don't quite have a lot of time. I have come across this lovely little <a href="http://paizo.com/pathfinderRPG" target="_blank">Pathfinder Beta</a> that I would like to use as a base. However, I am not quite satisfied with everything I see in that book (though the final version might change my mind!). I have decided to take mechanics from other games that I prefer. Please let me know what you think and if there is something that I should consider.</p><p></p><p><u>Sources:</u></p><p></p><p><u><strong>Pathfinder RPG Beta: </strong></u> The base. I will probably switch to the final version when it comes out. I am hopeful particularly as it has been so thoroughly play tested. </p><p></p><p><u><strong>3.0:</strong> </u> Yes. I liked some 3.0 mechanics better. yep, I do.</p><p></p><p><strong><u>4e:</u></strong> I tried to like 4e, I really did. It just wasn't for me. However, there are a couple of features that I really do like. </p><p></p><p><strong><u>Arcana Evolved:</u></strong> There are a number of things I really like about AE. Some are already incorporated into pathfinder which is a plus. </p><p></p><p><strong><u>The boards:</u></strong> Some good stuff here. I'm going to steal it.</p><p></p><p><u>Alterations: </u></p><p></p><p><strong>Skills</strong> In general I much prefer pathfinders approach to skills. In particular, I love their mechanic for handling 'class skills'. However, I prefer 4e's athletics/acrobatics groupings to pathfinders acrobatics, climb, swim. Also, I don't like that 'concentration' is an Int skill. (also, it bothers me that 'casting defensively' doesn't take your opponents skill into consideration particularly when they did this with tumble- I'll use AE's version for this). I am going to bring back concentration (with an 'auto-hypnosis feat) and break the rest of the spell craft skill into Kno: arcana and religion. Also, I'm going to condense some of those skills down. Kno: history and nobility are begging to be combined for example. AE's diplomacy. I'm also following that thread on modifying the jump skill on these boards <a href="http://www.enworld.org/forum/d-d-3rd-edition-house-rules/252663-help-me-my-rules-revisions-part-1-jumping.html" target="_blank">here</a>. </p><p></p><p><strong>Classes: </strong> I like Pathfinders classes. Not so much the fighter and monk however. I'm not sure what to do about this. I like the 4e fighter's ability to stop and engage enemies... I'm not really sure. I'm not against using the ToB- it'd probably be easiest just to replace them with the swordsage and warblade. But there are a quite a few maneuvers that I don't particularly like- for example, just about all desert wind maneuvers. I just don't know. </p><p></p><p><u>Mechanics: </u></p><p></p><p><strong>Combat Maneuvers:</strong> I'm really torn on Pathfinders CMB. I am probably going to wait for the final version. </p><p></p><p><strong>Second wind</strong>. I really like this feature. It's a decent stopgap for Cleric Dependency Syndrome. The heal skill will have it's 4e application to allow another character to spend a second wind. I'll probably give 4 uses per day. </p><p></p><p><strong>Weapons </strong> I like 4e 'weapon properties'. For example I could imagine weapons with the 'light' property utilizing dexterity rather than strength. (yeah, i'd just give weapon finesse for free). I'm also fond of AE's 'weapon templates' and 'parry' stat.</p><p></p><p><strong>Stat increase: </strong> 4e version. No stat boosting items though. I think there was a houserule thread somewhere about this... can't find it. </p><p></p><p>That's all I can think of for now.</p></blockquote><p></p>
[QUOTE="Crashy75, post: 4739639, member: 11017"] I am contemplating a '3.75' of sorts, but I don't quite have a lot of time. I have come across this lovely little [URL="http://paizo.com/pathfinderRPG"]Pathfinder Beta[/URL] that I would like to use as a base. However, I am not quite satisfied with everything I see in that book (though the final version might change my mind!). I have decided to take mechanics from other games that I prefer. Please let me know what you think and if there is something that I should consider. [U]Sources:[/U] [U][B]Pathfinder RPG Beta: [/B][/U] The base. I will probably switch to the final version when it comes out. I am hopeful particularly as it has been so thoroughly play tested. [U][B]3.0:[/B] [/U] Yes. I liked some 3.0 mechanics better. yep, I do. [B][U]4e:[/U][/B] I tried to like 4e, I really did. It just wasn't for me. However, there are a couple of features that I really do like. [B][U]Arcana Evolved:[/U][/B] There are a number of things I really like about AE. Some are already incorporated into pathfinder which is a plus. [B][U]The boards:[/U][/B] Some good stuff here. I'm going to steal it. [U]Alterations: [/U] [B]Skills[/B] In general I much prefer pathfinders approach to skills. In particular, I love their mechanic for handling 'class skills'. However, I prefer 4e's athletics/acrobatics groupings to pathfinders acrobatics, climb, swim. Also, I don't like that 'concentration' is an Int skill. (also, it bothers me that 'casting defensively' doesn't take your opponents skill into consideration particularly when they did this with tumble- I'll use AE's version for this). I am going to bring back concentration (with an 'auto-hypnosis feat) and break the rest of the spell craft skill into Kno: arcana and religion. Also, I'm going to condense some of those skills down. Kno: history and nobility are begging to be combined for example. AE's diplomacy. I'm also following that thread on modifying the jump skill on these boards [URL="http://www.enworld.org/forum/d-d-3rd-edition-house-rules/252663-help-me-my-rules-revisions-part-1-jumping.html"]here[/URL]. [B]Classes: [/B] I like Pathfinders classes. Not so much the fighter and monk however. I'm not sure what to do about this. I like the 4e fighter's ability to stop and engage enemies... I'm not really sure. I'm not against using the ToB- it'd probably be easiest just to replace them with the swordsage and warblade. But there are a quite a few maneuvers that I don't particularly like- for example, just about all desert wind maneuvers. I just don't know. [U]Mechanics: [/U] [B]Combat Maneuvers:[/B] I'm really torn on Pathfinders CMB. I am probably going to wait for the final version. [B]Second wind[/B]. I really like this feature. It's a decent stopgap for Cleric Dependency Syndrome. The heal skill will have it's 4e application to allow another character to spend a second wind. I'll probably give 4 uses per day. [B]Weapons [/B] I like 4e 'weapon properties'. For example I could imagine weapons with the 'light' property utilizing dexterity rather than strength. (yeah, i'd just give weapon finesse for free). I'm also fond of AE's 'weapon templates' and 'parry' stat. [B]Stat increase: [/B] 4e version. No stat boosting items though. I think there was a houserule thread somewhere about this... can't find it. That's all I can think of for now. [/QUOTE]
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