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<blockquote data-quote="frankthedm" data-source="post: 3116558" data-attributes="member: 1164"><p style="text-align: center"><span style="font-size: 15px">Thoqqua</span></p><p></p><p>This breed’s temper is even more incendiary than the typical thoqqua. Their strikes are fiercer and their flames seem to have a life of their own. Perhaps the wicked Efreeti have been raising them for a sinister purpose.[sblock=Inferno Thoqqua]<strong> Size/Type: </strong> Large Elemental (Earth, Extraplanar, Fire)</p><p><strong> Hit Dice: </strong> 6d8+24 (51 hp)</p><p><strong> Initiative: </strong> +0</p><p><strong> Speed: </strong> 30 ft. (6 squares), burrow 20 ft.</p><p><strong> Armor Class: </strong> 19 (+9 natural), touch 10, flat-footed 19</p><p><strong> Base Attack/Grapple: </strong> +4/+14</p><p><strong> Attack: </strong> Slam +10 melee (2d6+9 plus 2d6 fire)</p><p><strong> Full Attack: </strong> Slam +10 melee (2d6+9 plus 2d6 fire)</p><p><strong> Space/Reach: </strong> 10 ft./5 ft.</p><p><strong> Special Attacks: </strong> Heat, burn</p><p><strong> Special Qualities: </strong> Darkvision 60 ft., elemental traits, immunity to fire,</p><p>tremorsense 60 ft., vulnerability to cold</p><p><strong> Saves: </strong> Fort +8, Ref +2, Will +3</p><p><strong> Abilities: </strong> Str 23, Dex 11, Con 18*, Int 6, Wis 12, Cha 10</p><p><strong> Skills: </strong> Listen +5, Move Silently +5, Survival +3</p><p><strong> Feats: </strong> Ability focus(burn)(1HD), Weapon focus (Slam), Improved natural attack(slam)</p><p><strong> Environment: </strong> Elemental Plane of Fire</p><p><strong> Organization: </strong> Solitary or pair</p><p><strong> Challenge Rating: </strong> 4</p><p><strong> Treasure: </strong> None</p><p><strong> Alignment: </strong> Usually neutral</p><p><strong> Advancement: </strong> 7-9 HD (Large)</p><p></p><p>This large thoqqua is about 2 feet in diameter and 10 feet long. It weighs about 800 pounds. </p><p></p><p>Combat</p><p>When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)</p><p> </p><p>Heat (Ex)</p><p>Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage. </p><p></p><p>Burn (Ex)</p><p>When a thoqqua hits with its slam attack, the opponent must succeed on a DC 19 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.[/sblock]</p><p></p><p>Heavy stone plating and a more subdued attitude seem to indicate this breed of thoqqua favors the earth element. Its patience is not virtuous though, since it will relentlessly stalk any being that has annoyed it, often waiting for the creature to be alone and unmoving.</p><p>[sblock=Large stonehide hunting thoqqua]<strong> Size/Type: </strong> Large Elemental (Earth, Extraplanar, Fire)</p><p><strong> Hit Dice: </strong> 9d8+36 (76 hp)</p><p><strong> Initiative: </strong> +1</p><p><strong> Speed: </strong> 30 ft. (6 squares), burrow 20 ft.</p><p><strong> Armor Class: </strong> 23 (+1 dex +12 natural), touch 11, flat-footed 22</p><p><strong> Base Attack/Grapple: </strong> +4/+14</p><p><strong> Attack: </strong> Slam +4 melee (1d8+9 plus 2d6 fire)</p><p><strong> Full Attack: </strong> Slam +9 melee (1d8+9 plus 2d6 fire)</p><p><strong> Space/Reach: </strong> 10 ft./5 ft.</p><p><strong> Special Attacks: </strong> Heat, burn</p><p><strong> Special Qualities: </strong> Darkvision 60 ft., elemental traits, immunity to fire,</p><p>tremorsense 60 ft., vulnerability to cold</p><p><strong> Saves: </strong> Fort +9, Ref +4, Will +4</p><p><strong> Abilities: </strong> Str 23, Dex 12*, Con 18*, Int 6, Wis 12, Cha 10</p><p><strong> Skills: </strong> Listen +3, Move Silently +3, Survival +6</p><p><strong> Feats: </strong> Improved natural armor (1HD), Track (3HD), Improved natural armor (6HD), Improved natural armor(9HD),</p><p><strong> Environment: </strong> Elemental Plane of Fire</p><p><strong> Organization: </strong> Solitary or pair</p><p><strong> Challenge Rating: </strong> 5</p><p><strong> Treasure: </strong> None</p><p><strong> Alignment: </strong> Usually neutral</p><p></p><p>This large thoqqua is about 3 feet in diameter and 15 feet long. It weighs about 1200 pounds. </p><p></p><p>Combat</p><p>When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)</p><p> </p><p>Heat (Ex)</p><p>Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage. </p><p></p><p>Burn (Ex)</p><p>When a thoqqua hits with its slam attack, the opponent must succeed on a DC 18 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame. [/sblock]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3116558, member: 1164"] [CENTER][SIZE=4]Thoqqua[/SIZE][/CENTER] This breed’s temper is even more incendiary than the typical thoqqua. Their strikes are fiercer and their flames seem to have a life of their own. Perhaps the wicked Efreeti have been raising them for a sinister purpose.[sblock=Inferno Thoqqua][b] Size/Type: [/b] Large Elemental (Earth, Extraplanar, Fire) [b] Hit Dice: [/b] 6d8+24 (51 hp) [b] Initiative: [/b] +0 [b] Speed: [/b] 30 ft. (6 squares), burrow 20 ft. [b] Armor Class: [/b] 19 (+9 natural), touch 10, flat-footed 19 [b] Base Attack/Grapple: [/b] +4/+14 [b] Attack: [/b] Slam +10 melee (2d6+9 plus 2d6 fire) [b] Full Attack: [/b] Slam +10 melee (2d6+9 plus 2d6 fire) [b] Space/Reach: [/b] 10 ft./5 ft. [b] Special Attacks: [/b] Heat, burn [b] Special Qualities: [/b] Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold [b] Saves: [/b] Fort +8, Ref +2, Will +3 [b] Abilities: [/b] Str 23, Dex 11, Con 18*, Int 6, Wis 12, Cha 10 [b] Skills: [/b] Listen +5, Move Silently +5, Survival +3 [b] Feats: [/b] Ability focus(burn)(1HD), Weapon focus (Slam), Improved natural attack(slam) [b] Environment: [/b] Elemental Plane of Fire [b] Organization: [/b] Solitary or pair [b] Challenge Rating: [/b] 4 [b] Treasure: [/b] None [b] Alignment: [/b] Usually neutral [b] Advancement: [/b] 7-9 HD (Large) This large thoqqua is about 2 feet in diameter and 10 feet long. It weighs about 800 pounds. Combat When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.) Heat (Ex) Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage. Burn (Ex) When a thoqqua hits with its slam attack, the opponent must succeed on a DC 19 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.[/sblock] Heavy stone plating and a more subdued attitude seem to indicate this breed of thoqqua favors the earth element. Its patience is not virtuous though, since it will relentlessly stalk any being that has annoyed it, often waiting for the creature to be alone and unmoving. [sblock=Large stonehide hunting thoqqua][b] Size/Type: [/b] Large Elemental (Earth, Extraplanar, Fire) [b] Hit Dice: [/b] 9d8+36 (76 hp) [b] Initiative: [/b] +1 [b] Speed: [/b] 30 ft. (6 squares), burrow 20 ft. [b] Armor Class: [/b] 23 (+1 dex +12 natural), touch 11, flat-footed 22 [b] Base Attack/Grapple: [/b] +4/+14 [b] Attack: [/b] Slam +4 melee (1d8+9 plus 2d6 fire) [b] Full Attack: [/b] Slam +9 melee (1d8+9 plus 2d6 fire) [b] Space/Reach: [/b] 10 ft./5 ft. [b] Special Attacks: [/b] Heat, burn [b] Special Qualities: [/b] Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold [b] Saves: [/b] Fort +9, Ref +4, Will +4 [b] Abilities: [/b] Str 23, Dex 12*, Con 18*, Int 6, Wis 12, Cha 10 [b] Skills: [/b] Listen +3, Move Silently +3, Survival +6 [b] Feats: [/b] Improved natural armor (1HD), Track (3HD), Improved natural armor (6HD), Improved natural armor(9HD), [b] Environment: [/b] Elemental Plane of Fire [b] Organization: [/b] Solitary or pair [b] Challenge Rating: [/b] 5 [b] Treasure: [/b] None [b] Alignment: [/b] Usually neutral This large thoqqua is about 3 feet in diameter and 15 feet long. It weighs about 1200 pounds. Combat When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.) Heat (Ex) Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage. Burn (Ex) When a thoqqua hits with its slam attack, the opponent must succeed on a DC 18 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame. [/sblock] [/QUOTE]
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