Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Frank's Advanced monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="frankthedm" data-source="post: 3656173" data-attributes="member: 1164"><p>MM5 Carnage demons are kinda cool. Nasty buggers in groups. Kinda like MtG Slivers.</p><p></p><p>I kinda feel like advancing one...</p><p></p><p>Carnage demon Brutalizers allow their brethren to strike first, attacking surrounded foes with their reach weapons taking the -4 to hit due to other carnage demons granting cover and trying to move to where it can claim a flanking bonus. [sblock=Carnage demon brutalizer]<strong> Carnage Demon Barbarian 1 </strong> Medium Outsider (Chaotic, Evil, Extraplanar)</p><p><strong> Hit Dice: </strong> 3d8+1d12+16 (36 hp) [44 raging]</p><p><strong> Initiative: </strong> +1</p><p><strong> Speed: </strong> 40 ft. (8 squares)</p><p><strong> Armor Class: </strong> 17 [ Raging 15] (+1 Dex, +3 natural, +3 masterwork studded leather, touch 11, flat-footed 16</p><p><strong> Base Attack/Grapple: </strong> +4/+12</p><p><strong> Attack: </strong> Masterwork large cold iron glaive +11 Melee (2d8+12 crit x 3 Chaos, Evil) or Slam +12 melee (1d4+8 Chaos, Evil, Special)</p><p><strong> Full Attack: </strong> Masterwork large cold iron glaive +11 Melee (2d8+12 crit x 3 Chaos, Evil) or 2 Slams +12 melee (1d4+8 Chaos, Evil, Special )</p><p><strong> Raging Full Attack: </strong> Masterwork large cold iron glaive +13 Melee (2d8+15 crit x 3 Chaos, Evil ) or 2 Slams +14 melee (1d4+10 Chaos, Evil, Special )</p><p><strong> Space/Reach: </strong> 5 ft./5 ft., 10' with glaive</p><p><strong> Special Attacks: </strong> Aligned strike, Carnage, Reaving fists</p><p><strong> Special Qualities: </strong> Darkvision 60 ft., destructive appetite, DR 5/silver, immune to electricity, immune to poison, resist acid 10, resist cold 10, resist fire 10</p><p><strong> Saves: </strong> Fort +9, Ref +4, Will +1</p><p><strong> Abilities: </strong> Str 26*, Dex 13, Con 18, Int 6, Wis 6, Cha 4</p><p><strong> Skills: </strong> Climb +15[raging +17], Jump +19[raging +21], Listen +4, Spot +4, Survival +4, swim+12[raging +14].</p><p><strong> Feats: </strong> Combat reflexes, Monkey grip</p><p><strong> Challenge Rating: </strong> 5</p><p><strong> Treasure: </strong> Victim's possessions & 1st level NPC gear:MW Studded leather, MW large cold iron glaive</p><p> <strong> Alignment: </strong> Always chaotic evil</p><p></p><p>Carnage demons speak abyssal.</p><p></p><p>COMBAT</p><p><strong>Destructive appetite (Ex)</strong> After every successful melee attack, a carnage demon must succeed on a DC 14 will save. If it fails, it attacks the nearest creature that is not a carnage demon whenever it is is unable to attack an enemy in a given round</p><p></p><p><strong>Carnage (Su)</strong> For each other carnage demon within 30 feet, a carnage demon gains a +1 bonus on attack rolls and damage rolls, up to a maximum of +5.</p><p></p><p><strong>Reaving fists (Ex)</strong> A carnage demons' slams overcome any metal based DR, such as silver, cold iron or adamantine.[/sblock] And another [sblock=Fully grown Carnage demon]<strong> Advanced Carnage Demon </strong> Medium Outsider (Chaotic, Evil, Extraplanar)</p><p><strong> Hit Dice: </strong> 9d8+18+9 (67 hp)</p><p><strong> Initiative: </strong> +0</p><p><strong> Speed: </strong> 30 ft. (6 squares)</p><p><strong> Armor Class: </strong> 13 (+0 Dex, +3 natural, touch 10, flat-footed 13</p><p><strong> Base Attack/Grapple: </strong> +9/+15</p><p><strong> Attack: </strong> Two handed weapon +6 Melee (damage by weapon +26, extended crit; Chaos, Evil ) or Slam +15 melee (1d4+6 Chaos, Evil)</p><p><strong> Full Attack: </strong> Two handed weapon +6/ +1 Melee (damage by weapon +26, extended crit; Chaos, Evil ) or 2 Slams +15 melee (1d4+6 Chaos, Evil )</p><p><strong> Space/Reach: </strong> 5 ft./5 ft.</p><p><strong> Special Attacks: </strong> Aligned strike, Carnage, Reaving fist</p><p><strong> Special Qualities: </strong> Darkvision 60 ft., destructive appetite, DR 5/silver, immune to electricity, immune to poison, resist acid 10, resist cold 10, resist fire 10</p><p><strong> Saves: </strong> Fort +8, Ref +6, Will +6</p><p><strong> Abilities: </strong> Str 22, Dex 10, Con 14, Int 5, Wis 6, Cha 6</p><p><strong> Skills: </strong> Climb +18, Jump +18, Listen +10, Spot +10, Survival +10</p><p><strong> Feats: </strong> Improved toughness, Iron will, Power Attack, Improved critical [two handed weapon of choice]</p><p><strong> Challenge Rating: </strong> 7</p><p><strong> Treasure: </strong> Victim's possessions</p><p><strong> Alignment: </strong> Always chaotic evil</p><p></p><p>Carnage demons speak abyssal.</p><p></p><p>COMBAT</p><p><strong>Destructive appetite (Ex)</strong> After every successful melee attack, a carnage demon must succeed on a DC 14 will save. If it fails, it attacks the nearest creature that is not a carnage demon whenever it is is unable to attack an enemy in a given round</p><p></p><p><strong>Carnage (Su)</strong> For each other carnage demon within 30 feet, a carnage demon gains a +1 bonus on attack rolls and damage rolls, up to a maximum of +5.</p><p>1 Other Carnage demon: Two handed weapon +7/ +2Melee (damage +27) or 2 Slams +16 melee (1d4+7)</p><p>2 Other Carnage demons: Two handed weapon +8/ +3 Melee (damage +28) or 2 Slams +17 melee (1d4+8)</p><p>3 Other Carnage demons: Two handed weapon +9/ +4 Melee (damage +29) or 2 Slams +18 melee (1d4+9)</p><p>4 Other Carnage demons: Two handed weapon +10/ +5 Melee (damage +30) or 2 Slams +19 melee (1d4+10)</p><p>5 Other Carnage demons: Two handed weapon +11/ +6 Melee (damage +31) or 2 Slams +20 melee (1d4+11)</p><p></p><p><strong>Power Attack (Ex)</strong> Being none too smart, advanced carnage demons use power attack to the fullest extent possible when using a two handed weapon. If that proves ineffective, they usually either power attack only for 4 points or throw down their weapons in frustration and return to using their slams.</p><p></p><p><strong>Reaving fists (Ex)</strong> A carnage demons' slams overcome any metal based DR, such as silver, cold iron or adamantine.[/sblock]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3656173, member: 1164"] MM5 Carnage demons are kinda cool. Nasty buggers in groups. Kinda like MtG Slivers. I kinda feel like advancing one... Carnage demon Brutalizers allow their brethren to strike first, attacking surrounded foes with their reach weapons taking the -4 to hit due to other carnage demons granting cover and trying to move to where it can claim a flanking bonus. [sblock=Carnage demon brutalizer][b] Carnage Demon Barbarian 1 [/b] Medium Outsider (Chaotic, Evil, Extraplanar) [b] Hit Dice: [/b] 3d8+1d12+16 (36 hp) [44 raging] [b] Initiative: [/b] +1 [b] Speed: [/b] 40 ft. (8 squares) [b] Armor Class: [/b] 17 [ Raging 15] (+1 Dex, +3 natural, +3 masterwork studded leather, touch 11, flat-footed 16 [b] Base Attack/Grapple: [/b] +4/+12 [b] Attack: [/b] Masterwork large cold iron glaive +11 Melee (2d8+12 crit x 3 Chaos, Evil) or Slam +12 melee (1d4+8 Chaos, Evil, Special) [b] Full Attack: [/b] Masterwork large cold iron glaive +11 Melee (2d8+12 crit x 3 Chaos, Evil) or 2 Slams +12 melee (1d4+8 Chaos, Evil, Special ) [b] Raging Full Attack: [/b] Masterwork large cold iron glaive +13 Melee (2d8+15 crit x 3 Chaos, Evil ) or 2 Slams +14 melee (1d4+10 Chaos, Evil, Special ) [b] Space/Reach: [/b] 5 ft./5 ft., 10' with glaive [b] Special Attacks: [/b] Aligned strike, Carnage, Reaving fists [b] Special Qualities: [/b] Darkvision 60 ft., destructive appetite, DR 5/silver, immune to electricity, immune to poison, resist acid 10, resist cold 10, resist fire 10 [b] Saves: [/b] Fort +9, Ref +4, Will +1 [b] Abilities: [/b] Str 26*, Dex 13, Con 18, Int 6, Wis 6, Cha 4 [b] Skills: [/b] Climb +15[raging +17], Jump +19[raging +21], Listen +4, Spot +4, Survival +4, swim+12[raging +14]. [b] Feats: [/b] Combat reflexes, Monkey grip [b] Challenge Rating: [/b] 5 [b] Treasure: [/b] Victim's possessions & 1st level NPC gear:MW Studded leather, MW large cold iron glaive [b] Alignment: [/b] Always chaotic evil Carnage demons speak abyssal. COMBAT [b]Destructive appetite (Ex)[/b] After every successful melee attack, a carnage demon must succeed on a DC 14 will save. If it fails, it attacks the nearest creature that is not a carnage demon whenever it is is unable to attack an enemy in a given round [b]Carnage (Su)[/b] For each other carnage demon within 30 feet, a carnage demon gains a +1 bonus on attack rolls and damage rolls, up to a maximum of +5. [b]Reaving fists (Ex)[/b] A carnage demons' slams overcome any metal based DR, such as silver, cold iron or adamantine.[/sblock] And another [sblock=Fully grown Carnage demon][b] Advanced Carnage Demon [/b] Medium Outsider (Chaotic, Evil, Extraplanar) [b] Hit Dice: [/b] 9d8+18+9 (67 hp) [b] Initiative: [/b] +0 [b] Speed: [/b] 30 ft. (6 squares) [b] Armor Class: [/b] 13 (+0 Dex, +3 natural, touch 10, flat-footed 13 [b] Base Attack/Grapple: [/b] +9/+15 [b] Attack: [/b] Two handed weapon +6 Melee (damage by weapon +26, extended crit; Chaos, Evil ) or Slam +15 melee (1d4+6 Chaos, Evil) [b] Full Attack: [/b] Two handed weapon +6/ +1 Melee (damage by weapon +26, extended crit; Chaos, Evil ) or 2 Slams +15 melee (1d4+6 Chaos, Evil ) [b] Space/Reach: [/b] 5 ft./5 ft. [b] Special Attacks: [/b] Aligned strike, Carnage, Reaving fist [b] Special Qualities: [/b] Darkvision 60 ft., destructive appetite, DR 5/silver, immune to electricity, immune to poison, resist acid 10, resist cold 10, resist fire 10 [b] Saves: [/b] Fort +8, Ref +6, Will +6 [b] Abilities: [/b] Str 22, Dex 10, Con 14, Int 5, Wis 6, Cha 6 [b] Skills: [/b] Climb +18, Jump +18, Listen +10, Spot +10, Survival +10 [b] Feats: [/b] Improved toughness, Iron will, Power Attack, Improved critical [two handed weapon of choice] [b] Challenge Rating: [/b] 7 [b] Treasure: [/b] Victim's possessions [b] Alignment: [/b] Always chaotic evil Carnage demons speak abyssal. COMBAT [b]Destructive appetite (Ex)[/b] After every successful melee attack, a carnage demon must succeed on a DC 14 will save. If it fails, it attacks the nearest creature that is not a carnage demon whenever it is is unable to attack an enemy in a given round [b]Carnage (Su)[/b] For each other carnage demon within 30 feet, a carnage demon gains a +1 bonus on attack rolls and damage rolls, up to a maximum of +5. 1 Other Carnage demon: Two handed weapon +7/ +2Melee (damage +27) or 2 Slams +16 melee (1d4+7) 2 Other Carnage demons: Two handed weapon +8/ +3 Melee (damage +28) or 2 Slams +17 melee (1d4+8) 3 Other Carnage demons: Two handed weapon +9/ +4 Melee (damage +29) or 2 Slams +18 melee (1d4+9) 4 Other Carnage demons: Two handed weapon +10/ +5 Melee (damage +30) or 2 Slams +19 melee (1d4+10) 5 Other Carnage demons: Two handed weapon +11/ +6 Melee (damage +31) or 2 Slams +20 melee (1d4+11) [b]Power Attack (Ex)[/b] Being none too smart, advanced carnage demons use power attack to the fullest extent possible when using a two handed weapon. If that proves ineffective, they usually either power attack only for 4 points or throw down their weapons in frustration and return to using their slams. [b]Reaving fists (Ex)[/b] A carnage demons' slams overcome any metal based DR, such as silver, cold iron or adamantine.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Frank's Advanced monsters
Top