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Frazetta is inspiring me!
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<blockquote data-quote="Sir Elton" data-source="post: 1904636" data-attributes="member: 14486"><p>A way for the DM to have Atlantis in his Campaign World. You heard of GURPS Fantasy, or GURPS Yrth and it's Banestorm, right? Well, right when the Greeks invaded they destroyed Atlantean world power and some how they ended up in another dimension (re. Material Plane, or DM's Material Plane). The PCs don't expect Atlantis to be there.</p><p> </p><p> The Atlanteans use a sort of psionic technology to supplement their own. Although they have good followers of the God Hermes (re Wizards or Hermetic Magicians), the Atlanteans use psionic power as their primary energy source. Since the Greeks destroyed that capability, the Atlanteans are now are an impoverished nation -- something like Greece and Egypt is today. To symbolize this national poverty, the Atlanteans generally wear an insufficient covering called a <em>harness</em>. Which is like the Barsoom harness in ERB's <em>A Princess of Mars</em> and other Barsoom novels. The harnesses also come in different styles, but the Jockstrap Harness is very popular among the men and the G-string harness is very popular among the women. </p><p> </p><p> When we do our Pulp game (meaning Atlantean Press), however, we are going to have a scenario where Atlantis <em>didn't</em> sink. I mean, having Atlantis survive as a domed underwater city has been done to death, so after reading GURPS Atlantis, having an Atlantis that didn't sink would be very cool.</p><p> </p><p> For the PCs, they are shipwrecked on Atlantis without nary a stitch and all their gear. As to what happens after then, I can offer some guidelines but it's up to the DM and the Players. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sir Elton, post: 1904636, member: 14486"] A way for the DM to have Atlantis in his Campaign World. You heard of GURPS Fantasy, or GURPS Yrth and it's Banestorm, right? Well, right when the Greeks invaded they destroyed Atlantean world power and some how they ended up in another dimension (re. Material Plane, or DM's Material Plane). The PCs don't expect Atlantis to be there. The Atlanteans use a sort of psionic technology to supplement their own. Although they have good followers of the God Hermes (re Wizards or Hermetic Magicians), the Atlanteans use psionic power as their primary energy source. Since the Greeks destroyed that capability, the Atlanteans are now are an impoverished nation -- something like Greece and Egypt is today. To symbolize this national poverty, the Atlanteans generally wear an insufficient covering called a [i]harness[/i]. Which is like the Barsoom harness in ERB's [i]A Princess of Mars[/i] and other Barsoom novels. The harnesses also come in different styles, but the Jockstrap Harness is very popular among the men and the G-string harness is very popular among the women. When we do our Pulp game (meaning Atlantean Press), however, we are going to have a scenario where Atlantis [i]didn't[/i] sink. I mean, having Atlantis survive as a domed underwater city has been done to death, so after reading GURPS Atlantis, having an Atlantis that didn't sink would be very cool. For the PCs, they are shipwrecked on Atlantis without nary a stitch and all their gear. As to what happens after then, I can offer some guidelines but it's up to the DM and the Players. :) [/QUOTE]
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