Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
FRCS Verisimilitude: Cultural Analogs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 2985252" data-attributes="member: 1757"><p>Most FR regions are written to be purposely NOT analogs of historical civilizations, but rather to create an overall high-fantasy feel. Mulhorand, Unther, and Chessenta are the civilizations with the most obviously real-world analogues, followed by Calimshan (although I get the feeling that Calimshan was supposed to resemble a fantasy Koth or Zamora rather than a historical Arabia). Of course, one could attempt to establish closer RW parallels, or (better still!) draw on RW sources to flesh out FR regions. I'd suggest the following:</p><p></p><p>Cold Lands/Moonsea: 8th-17th century Russia and the Baltic States</p><p>The North: A cross between the Canadian frontier/Wild West (the interior) and 9th-12th century Scandinavia (Luskan, Ruathym, etc.)</p><p>The Western Heartlands: More Wild West</p><p>Amn: Medieval/Renaissance Italy</p><p>Tethyr: Medieval France</p><p>Calimshan: Medieval North Africa/the Arabian Peninsula</p><p>The Dalelands: late-medieval Switzerland or southern Germany</p><p>Cormyr: Arthurian England</p><p>Thay: early-medieval Byzantium</p><p>Mulhorand: ancient Egypt</p><p>Unther: ancient Sumer or Babylonia</p><p>Chessenta: classical Greece</p><p>The Vilhon Reach: Blend elements of Hellenistic Greece/pre-Roman Italy/"dark ages" Italy</p><p></p><p>Still, I really think that historical analogues are a poor way to go; it seems a much better idea to develop two or three key signifiers for the place (or people from it) and run with that. David Eddings' <em>Belgariad</em> has some nice illustrations of how to do that without getting too fancy (while opinions may be mixed on how good those books are as fantasy literature, IMHO they provide the right level of description and ease of "hooks" for a game).</p><p></p><p>Incidentally, I think that a number of the "analogues" in the above-linked thread are terrible; how are the Nars more Eastern European than, say, Plains Sioux or Mongol? How are the Lantanna (a race of gadgeteers and seafaring merchants from a subtropical island) like Germans?</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2985252, member: 1757"] Most FR regions are written to be purposely NOT analogs of historical civilizations, but rather to create an overall high-fantasy feel. Mulhorand, Unther, and Chessenta are the civilizations with the most obviously real-world analogues, followed by Calimshan (although I get the feeling that Calimshan was supposed to resemble a fantasy Koth or Zamora rather than a historical Arabia). Of course, one could attempt to establish closer RW parallels, or (better still!) draw on RW sources to flesh out FR regions. I'd suggest the following: Cold Lands/Moonsea: 8th-17th century Russia and the Baltic States The North: A cross between the Canadian frontier/Wild West (the interior) and 9th-12th century Scandinavia (Luskan, Ruathym, etc.) The Western Heartlands: More Wild West Amn: Medieval/Renaissance Italy Tethyr: Medieval France Calimshan: Medieval North Africa/the Arabian Peninsula The Dalelands: late-medieval Switzerland or southern Germany Cormyr: Arthurian England Thay: early-medieval Byzantium Mulhorand: ancient Egypt Unther: ancient Sumer or Babylonia Chessenta: classical Greece The Vilhon Reach: Blend elements of Hellenistic Greece/pre-Roman Italy/"dark ages" Italy Still, I really think that historical analogues are a poor way to go; it seems a much better idea to develop two or three key signifiers for the place (or people from it) and run with that. David Eddings' [i]Belgariad[/i] has some nice illustrations of how to do that without getting too fancy (while opinions may be mixed on how good those books are as fantasy literature, IMHO they provide the right level of description and ease of "hooks" for a game). Incidentally, I think that a number of the "analogues" in the above-linked thread are terrible; how are the Nars more Eastern European than, say, Plains Sioux or Mongol? How are the Lantanna (a race of gadgeteers and seafaring merchants from a subtropical island) like Germans? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
FRCS Verisimilitude: Cultural Analogs?
Top