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freak'in wealth system
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<blockquote data-quote="genjitsugaming" data-source="post: 1774490" data-attributes="member: 17076"><p><strong>Dammit, I need to wait a minute before I post...</strong></p><p></p><p>I just thought of one other approach depending on your GMing style.</p><p></p><p>DISCLAIMER: The following system was worked out in about 30 seconds, without actually considering too many of the ramifications or the practicality of its use, and may have severe design problems or lend itself to abuse at the hands of unscrupulous players. The poster assumes no liability for game-breaking twitches that result from the unconsidered use of this mechanic, and will ignore posts that flame him out for suggesting something so stupid that even your senile great-grand-relative who doesn't even know what D&D is wouldn't recommend it.</p><p>END DISCLAIMER</p><p></p><p>If a character receives a big cash reward and wants to IMMEDIATELY put it towards some sort of big purchase (such as buying a car etc.), you might keep things simple by subtracting the purchase DC equivalent of the received cash award from the purchase DC of the the item or service that they buy, and resolving the wealth check according to the remaining DC. So if a character gets a some of money equivalent to a DC 20 purchase, and wants to buy something with a purchase DC of 29, resolve the purchase as if the DC were 9. If he would rather buy something with a DC of 13, he gains wealth as if his award were worth a purchase DC of 7.</p><p></p><p>I would not advocate this in cases where the character wants several items, or plans on keeping the money for a little while or depositing it into a bank account etc. It is only suggested as a shorthand to limit the amount of math done when someone who gets a pile of money immediately wants to turn around and buy something huge.</p></blockquote><p></p>
[QUOTE="genjitsugaming, post: 1774490, member: 17076"] [b]Dammit, I need to wait a minute before I post...[/b] I just thought of one other approach depending on your GMing style. DISCLAIMER: The following system was worked out in about 30 seconds, without actually considering too many of the ramifications or the practicality of its use, and may have severe design problems or lend itself to abuse at the hands of unscrupulous players. The poster assumes no liability for game-breaking twitches that result from the unconsidered use of this mechanic, and will ignore posts that flame him out for suggesting something so stupid that even your senile great-grand-relative who doesn't even know what D&D is wouldn't recommend it. END DISCLAIMER If a character receives a big cash reward and wants to IMMEDIATELY put it towards some sort of big purchase (such as buying a car etc.), you might keep things simple by subtracting the purchase DC equivalent of the received cash award from the purchase DC of the the item or service that they buy, and resolving the wealth check according to the remaining DC. So if a character gets a some of money equivalent to a DC 20 purchase, and wants to buy something with a purchase DC of 29, resolve the purchase as if the DC were 9. If he would rather buy something with a DC of 13, he gains wealth as if his award were worth a purchase DC of 7. I would not advocate this in cases where the character wants several items, or plans on keeping the money for a little while or depositing it into a bank account etc. It is only suggested as a shorthand to limit the amount of math done when someone who gets a pile of money immediately wants to turn around and buy something huge. [/QUOTE]
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