Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
freak'in wealth system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeapThaumaturgist" data-source="post: 1775886" data-attributes="member: 12332"><p>One of my big complaints about d20M is that they didn't make the Wealth system a little more transparent. The tables are on opposite sides of the book and various rules for it are found scattered all about ... and they pretty much totally ignore the effect of finding "cash". </p><p></p><p>I don't think a sack of cash should apply all to one future purchase (I'll buy that ferarri ... with cash!) and I see no reason to adjudicate it as some staggered drop over time ... THAT is what a "permanent" wealth bonus represents ... because the Wealth bonus decreases with various purchases made.</p><p></p><p>A really poor person finding three hundred dollars might have their Wealth raised by 1 ... from +0 to +1 ... and if they buy anything of DC 2+ their wealth goes back down ... so it doesn't raise permanently. A wealthy person getting an increase from an influx of cash could find himself with more liquid funds (the cash) supplementing his more fixed investments, re-invest it, etc. </p><p></p><p>In the end I say that the Wealth system models real world finances more successfully because it DOESN'T matter. There are just too many variables. I buy a car online, with an employee family discount from the company, using inheritance money I'd invested in Microsoft stock that I liquidated right before the price dropped by seven points or I buy a car right off the lot with a sack full of 100s I found in a drug dealer's trunk. In the game ... same difference. Doesn't matter. And that's closer to the real thing than any amount of book-keeping or "attempts at realism". There are so many variables that, by making the system almost wholley abstract, it captures the strange fluid nature of financial matters in the randomization of a D20 roll.</p><p></p><p>So when a player asks why that 15k he found in the trunk of a car won't apply perfectly to a single purchase or won't raise his Wealth by a full 15k I can say anything: The proprietor saw you carrying 86lbs of small bills in a duffle bag into the store and jacked the price up before you opened your mouth. You had to pay off an outstanding debt with half of it. You'll have to declare it if you put it all in the bank and had to split it over two accounts making it harder to access ... or you DO declare it and the IRS takes 50%. Whatever! Thousand possibilities and they all balance out fine in: Find the DC, -3, "Sell", roll the dice, add it up, note it and MOVE ON. Over in less than fifteen seconds.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1775886, member: 12332"] One of my big complaints about d20M is that they didn't make the Wealth system a little more transparent. The tables are on opposite sides of the book and various rules for it are found scattered all about ... and they pretty much totally ignore the effect of finding "cash". I don't think a sack of cash should apply all to one future purchase (I'll buy that ferarri ... with cash!) and I see no reason to adjudicate it as some staggered drop over time ... THAT is what a "permanent" wealth bonus represents ... because the Wealth bonus decreases with various purchases made. A really poor person finding three hundred dollars might have their Wealth raised by 1 ... from +0 to +1 ... and if they buy anything of DC 2+ their wealth goes back down ... so it doesn't raise permanently. A wealthy person getting an increase from an influx of cash could find himself with more liquid funds (the cash) supplementing his more fixed investments, re-invest it, etc. In the end I say that the Wealth system models real world finances more successfully because it DOESN'T matter. There are just too many variables. I buy a car online, with an employee family discount from the company, using inheritance money I'd invested in Microsoft stock that I liquidated right before the price dropped by seven points or I buy a car right off the lot with a sack full of 100s I found in a drug dealer's trunk. In the game ... same difference. Doesn't matter. And that's closer to the real thing than any amount of book-keeping or "attempts at realism". There are so many variables that, by making the system almost wholley abstract, it captures the strange fluid nature of financial matters in the randomization of a D20 roll. So when a player asks why that 15k he found in the trunk of a car won't apply perfectly to a single purchase or won't raise his Wealth by a full 15k I can say anything: The proprietor saw you carrying 86lbs of small bills in a duffle bag into the store and jacked the price up before you opened your mouth. You had to pay off an outstanding debt with half of it. You'll have to declare it if you put it all in the bank and had to split it over two accounts making it harder to access ... or you DO declare it and the IRS takes 50%. Whatever! Thousand possibilities and they all balance out fine in: Find the DC, -3, "Sell", roll the dice, add it up, note it and MOVE ON. Over in less than fifteen seconds. --fje [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
freak'in wealth system
Top