Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
freak'in wealth system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morgenstern" data-source="post: 1778600" data-attributes="member: 5485"><p>I hope you'll excuse me if a statement that reads "the system only breaks down if you actually try to use it" doesn't exactly inspire confidence. Let me try again. The bum can now buy an infinite umber of sandwhiches. Now. Today. All day. Not one-a-day for the rest of his life. I'm mean, as written, he can buy 5 each for himeself and every one of his friends in the greater upstate NY area. It's not that the sysytem is abstract that bothers me, its that it fails so casually.</p><p></p><p>Would it have been so hard to say that any puchase with a DC more than half your wealth rating knocks a point off? Or 3/4, or whatever. Some sort of scaling break point so there isn't this strange, magic line between 14 and 15 (IIRC)? It shouldn't matter if I buy in bulk or not! If I'm a billionaire, filling out 22 <u>separate</u> mail orders for a car shouldn't bankrupt me. A scaling system would also simultaneously create a range where you are so poor that buying sandwiches might actually represent a permanent drain on your resources.</p><p></p><p>It just seems like the GM is hobbled, in that he can't offer one-time bonuses. That that suitcase full of cash, or any other windfall represents a permanent change. As an abstract "you should be telling stories about something other than money, and here's a tip of the hat to the modern world" system I do get it. Modern stories usually aren't kill them/take their stuff scenarios, so a monetary system of reward probably isn't appropriate. OTOH I don't really appreciate the incredibly juvinille argument that the only alterantive is to track ever dollar and every credit exchange. That's lazy thinking at it's worst. I know that option's bad too, but throwing that out trying to forestall even hinting that the wealth system might be flawed it doesn't convince me that as abstractions go, we couldn't have done better than what was presented.</p><p></p><p>Eh. I'll trouble you no further.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 1778600, member: 5485"] I hope you'll excuse me if a statement that reads "the system only breaks down if you actually try to use it" doesn't exactly inspire confidence. Let me try again. The bum can now buy an infinite umber of sandwhiches. Now. Today. All day. Not one-a-day for the rest of his life. I'm mean, as written, he can buy 5 each for himeself and every one of his friends in the greater upstate NY area. It's not that the sysytem is abstract that bothers me, its that it fails so casually. Would it have been so hard to say that any puchase with a DC more than half your wealth rating knocks a point off? Or 3/4, or whatever. Some sort of scaling break point so there isn't this strange, magic line between 14 and 15 (IIRC)? It shouldn't matter if I buy in bulk or not! If I'm a billionaire, filling out 22 [U]separate[/U] mail orders for a car shouldn't bankrupt me. A scaling system would also simultaneously create a range where you are so poor that buying sandwiches might actually represent a permanent drain on your resources. It just seems like the GM is hobbled, in that he can't offer one-time bonuses. That that suitcase full of cash, or any other windfall represents a permanent change. As an abstract "you should be telling stories about something other than money, and here's a tip of the hat to the modern world" system I do get it. Modern stories usually aren't kill them/take their stuff scenarios, so a monetary system of reward probably isn't appropriate. OTOH I don't really appreciate the incredibly juvinille argument that the only alterantive is to track ever dollar and every credit exchange. That's lazy thinking at it's worst. I know that option's bad too, but throwing that out trying to forestall even hinting that the wealth system might be flawed it doesn't convince me that as abstractions go, we couldn't have done better than what was presented. Eh. I'll trouble you no further. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
freak'in wealth system
Top