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freak'in wealth system
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<blockquote data-quote="DMScott" data-source="post: 1778992" data-attributes="member: 11734"><p>See, I could understand that statement if any of the examples you've come up with had anything to do with trying to use the wealth system. But so far as I can tell, you're only looking at bums finding sacks of cash and buying sandwiches, and in all honesty nothing remotely similar to that has come up in any game session of any game I've ever played. </p><p></p><p></p><p></p><p>No, he can't. The way the wealth system works is the player tells the GM what he wants to buy, the GM works out how long it takes and sets the purchase DC. If Hobo Joe's player says "I want to buy an infinite number of sandwiches", then the GM notes that it takes an infinite amount of time to find a seller and the required purchase DC is infinite. </p><p></p><p></p><p></p><p>Er, no. A character's wealth goes down as they make various wealth checks - at least, it does in games that I've played, where characters do things like buy airline tickets/cars/guns/rare and ancient tomes/false documents/etc., I don't know about games where all they buy is sandwiches. A change in wealth bonus is no more permanent than a change in gold piece balance on a typical D&D character.</p><p></p><p></p><p></p><p>So let me get this straight - you toss out examples that make it clear you've never so much as cracked open the d20 Modern book, and then you get huffy when I address my answer to your obviously limited knowledge? Well, pardon me then. If you've got another abstract system that you like better for simulating bums purchasing sandwiches in your action-packed d20 Homeless game, then more power to you. All I was doing was noting how the d20 Modern wealth system worked to somebody who clearly had no knowledge of it, and pointing out the reason why an abstract system was used.</p><p></p><p></p><p></p><p>You make the unwarranted assumption that you've been any trouble to begin with. Good luck with d20 Homeless.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1778992, member: 11734"] See, I could understand that statement if any of the examples you've come up with had anything to do with trying to use the wealth system. But so far as I can tell, you're only looking at bums finding sacks of cash and buying sandwiches, and in all honesty nothing remotely similar to that has come up in any game session of any game I've ever played. No, he can't. The way the wealth system works is the player tells the GM what he wants to buy, the GM works out how long it takes and sets the purchase DC. If Hobo Joe's player says "I want to buy an infinite number of sandwiches", then the GM notes that it takes an infinite amount of time to find a seller and the required purchase DC is infinite. Er, no. A character's wealth goes down as they make various wealth checks - at least, it does in games that I've played, where characters do things like buy airline tickets/cars/guns/rare and ancient tomes/false documents/etc., I don't know about games where all they buy is sandwiches. A change in wealth bonus is no more permanent than a change in gold piece balance on a typical D&D character. So let me get this straight - you toss out examples that make it clear you've never so much as cracked open the d20 Modern book, and then you get huffy when I address my answer to your obviously limited knowledge? Well, pardon me then. If you've got another abstract system that you like better for simulating bums purchasing sandwiches in your action-packed d20 Homeless game, then more power to you. All I was doing was noting how the d20 Modern wealth system worked to somebody who clearly had no knowledge of it, and pointing out the reason why an abstract system was used. You make the unwarranted assumption that you've been any trouble to begin with. Good luck with d20 Homeless. [/QUOTE]
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