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freak'in wealth system
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<blockquote data-quote="Morgenstern" data-source="post: 1779409" data-attributes="member: 5485"><p>Ok, I'll bite once more, because I find the time component interesting. And people have such interesting language for not addressing arguments they don't like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (that's a joke - move on, really). Let's back up, render this abstract again, and see if I have missed something. I have cracked a d20M, back when it came out, read through it, and shelved it, so I am saying yes, I'm so rusty as to be totally ignorant, and asked questions, doing so before building an example based on the answers I got here. Forget the bum. Lets go back to the original question of the thread.</p><p></p><p>I was told, that yes, finding some money makes a character's wealth rating go up <em>permanently</em>. Are we on agreement on this point?</p><p></p><p>And, that having had their wealth go up, certain items that would have previously cause a permanent decrease in wealth rating could now be purchased without having that decrease occur. Especially if the character was fairly poor beforehand. Is that correct?</p><p></p><p>My understanding was that if such items are below a fixed threshold and less than their wealth rating, they could buy them without impacting their weath. Is this right? Without regard to how many they buy. Is that correct?</p><p></p><p>Now I'm told that while "infinite" low value purchasing is obviously not true, and concede that that is poor phrasing on my part, but such purchases <em>can</em> be made as often as time permits?</p><p></p><p>Maybe it was the scale of the initial scenario, but it doesn't bother anyone from a play perspective that a normal college student could find 2,000$ dollars, and based on that one time bump become able to buy 500 different 20$ items the same day, and still have the permanent benefit to show for it the next day? Or am I completely off base in thinking that's whats been described by the rules?</p><p></p><p>To try to stay on point here, is there <em>anything</em> in the game that gives temporary wealth bonuses? Does a lucky character who finds a suitcase full of 200k in small bills have the option to splurge and just but a 200k car, or is he locked into taking the +X bump, hoping he can buy that car with a good roll, and losing 1 point off his modified score afterwards? Are character's basically obliged to be finacially sound at all times, taking a windfall like that and banking it in some fashion before trying to spend it?</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 1779409, member: 5485"] Ok, I'll bite once more, because I find the time component interesting. And people have such interesting language for not addressing arguments they don't like :) (that's a joke - move on, really). Let's back up, render this abstract again, and see if I have missed something. I have cracked a d20M, back when it came out, read through it, and shelved it, so I am saying yes, I'm so rusty as to be totally ignorant, and asked questions, doing so before building an example based on the answers I got here. Forget the bum. Lets go back to the original question of the thread. I was told, that yes, finding some money makes a character's wealth rating go up [I]permanently[/I]. Are we on agreement on this point? And, that having had their wealth go up, certain items that would have previously cause a permanent decrease in wealth rating could now be purchased without having that decrease occur. Especially if the character was fairly poor beforehand. Is that correct? My understanding was that if such items are below a fixed threshold and less than their wealth rating, they could buy them without impacting their weath. Is this right? Without regard to how many they buy. Is that correct? Now I'm told that while "infinite" low value purchasing is obviously not true, and concede that that is poor phrasing on my part, but such purchases [I]can[/I] be made as often as time permits? Maybe it was the scale of the initial scenario, but it doesn't bother anyone from a play perspective that a normal college student could find 2,000$ dollars, and based on that one time bump become able to buy 500 different 20$ items the same day, and still have the permanent benefit to show for it the next day? Or am I completely off base in thinking that's whats been described by the rules? To try to stay on point here, is there [I]anything[/I] in the game that gives temporary wealth bonuses? Does a lucky character who finds a suitcase full of 200k in small bills have the option to splurge and just but a 200k car, or is he locked into taking the +X bump, hoping he can buy that car with a good roll, and losing 1 point off his modified score afterwards? Are character's basically obliged to be finacially sound at all times, taking a windfall like that and banking it in some fashion before trying to spend it? [/QUOTE]
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