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freak'in wealth system
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<blockquote data-quote="Morgenstern" data-source="post: 1779430" data-attributes="member: 5485"><p>So you are saying yes, he can buy as many sandwichs as he wants, time permiting. The same day as he found the hundred bucks. "Sandwiches", in this case being any generic item that was prior to finding the money, expensive enough to drop his meager wealth by a point. Maybe some shirts. or shoes. other little minor stuff less than his adjusted wealth score.</p><p></p><p>On the surface, I agree, a sandwhich seems reasonable after finding a finite amount of money. Even two or three sandwiches and a new shirt besides. With enough left over to do so again for the next few days. I even follow that somehow that couple of bills becomes a self-sustaining engine which lifts the unfortunate up a peg. I guess what puzzles me is the system appears to have nothing built in to say that "at some point you really should batch together your 99 value meals you bought for all your buds, and treat that 100$ bucks as gone now". It's a loophole I thought would be closed by now. Because variations on it where apparent the first time I picked up the book.</p><p></p><p></p><p></p><p>And here is where I take offense. Maybe you're joking. I miss that sometimes when there is no smiley. But it looks like you're suggesting it's d20M or nothing. That if an abstraction that appears to break down when given even a little shove isn't good enough, then one should abandon all abstraction. Abstract representations of real systems ARE my thing. The original series of calculations required to convert a standard prop of modern drama - the suitcase full of money - into a numerical value was a bit surprising. That players are tolerant of of loopholes you can drive a truckload of sandwiches through is sort of interesting too. You <em>seem</em> to agree the system fails, but feel that the circumstances are too exotic to worry about in the course of play. I'm good with that. But it's not suitable for my style of play.</p><p></p><p>Sorry for the confusion on that point.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 1779430, member: 5485"] So you are saying yes, he can buy as many sandwichs as he wants, time permiting. The same day as he found the hundred bucks. "Sandwiches", in this case being any generic item that was prior to finding the money, expensive enough to drop his meager wealth by a point. Maybe some shirts. or shoes. other little minor stuff less than his adjusted wealth score. On the surface, I agree, a sandwhich seems reasonable after finding a finite amount of money. Even two or three sandwiches and a new shirt besides. With enough left over to do so again for the next few days. I even follow that somehow that couple of bills becomes a self-sustaining engine which lifts the unfortunate up a peg. I guess what puzzles me is the system appears to have nothing built in to say that "at some point you really should batch together your 99 value meals you bought for all your buds, and treat that 100$ bucks as gone now". It's a loophole I thought would be closed by now. Because variations on it where apparent the first time I picked up the book. And here is where I take offense. Maybe you're joking. I miss that sometimes when there is no smiley. But it looks like you're suggesting it's d20M or nothing. That if an abstraction that appears to break down when given even a little shove isn't good enough, then one should abandon all abstraction. Abstract representations of real systems ARE my thing. The original series of calculations required to convert a standard prop of modern drama - the suitcase full of money - into a numerical value was a bit surprising. That players are tolerant of of loopholes you can drive a truckload of sandwiches through is sort of interesting too. You [I]seem[/I] to agree the system fails, but feel that the circumstances are too exotic to worry about in the course of play. I'm good with that. But it's not suitable for my style of play. Sorry for the confusion on that point. [/QUOTE]
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