Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
freak'in wealth system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeapThaumaturgist" data-source="post: 1780540" data-attributes="member: 12332"><p>For demonstration purposes, here's what went on as far as using the Wealth system in my last game:</p><p></p><p>One of the players wanted to build some small remote drones for recon purposes while in the field. We decided on a price DC for the components, she made a Wealth check and successfully purchased "Components For Robot Drones". This consisted of God-Only-Knows-What ... didn't really matter, what mattered was the overall price and shopping time to collect the proper things to build her drones.</p><p></p><p>Earlier, all of the players felt they were currently of high enough level as to warrant Mastercrafted personal items. The group has a mysterious patron that funds their living arrangements and outfitting, so I decided that since this was a down-time check they could use Requisition Rules to see if their employer would agree to those requests. We went around the table, figured some DCs for items, and everybody managed to get their personal "thing" but one player, who rolled badly. We had MC Brass Knuckles, a Desert Eagle, and some Impromptu combat leathers (for the martial artist fellow, who just felt left out of the armor and weapons requisitioning fun). The guy that missed his roll had wanted a MC longsword, and I said that it would take a little longer to dredge up that sort of item, but that their butler had a line in on something suitable and they should check back (try again) later.</p><p></p><p>Later, during the game, somebody wanted to know if he'd thought to pack his character's "Custom Set Of Lock Picks" ... a bolt cutter. I said: "Let's find out." and we used the On Hand Items rule to see if he had brought them with. Successful check, so yes indeed, he'd brought some bolt cutters with.</p><p></p><p>Not thirty seconds later, another player wanted to see if there was a chain in a nearby truck that he could use, with the truck, to pull the handle off a door. I decided this would be just like an On Hand Item check, but we'd use his REPUTATION instead of Wealth ... just seemed like a good idea at the time. In the past I've used things like Charisma checks with random DCs for the sake of game uncertainty, but I thought: "Hey, the Wealth system has put DCs on items for me already ... and reputation is an arbitrary number that I've been raising as these fellows become more popular and heroic." It was a very popular game mechanic at the table that night, as it posed interesting connections between the narrative and the metanarrative (I.E. the story being told that evening, and the overall game of individuals rising to the ranks of heroes).</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1780540, member: 12332"] For demonstration purposes, here's what went on as far as using the Wealth system in my last game: One of the players wanted to build some small remote drones for recon purposes while in the field. We decided on a price DC for the components, she made a Wealth check and successfully purchased "Components For Robot Drones". This consisted of God-Only-Knows-What ... didn't really matter, what mattered was the overall price and shopping time to collect the proper things to build her drones. Earlier, all of the players felt they were currently of high enough level as to warrant Mastercrafted personal items. The group has a mysterious patron that funds their living arrangements and outfitting, so I decided that since this was a down-time check they could use Requisition Rules to see if their employer would agree to those requests. We went around the table, figured some DCs for items, and everybody managed to get their personal "thing" but one player, who rolled badly. We had MC Brass Knuckles, a Desert Eagle, and some Impromptu combat leathers (for the martial artist fellow, who just felt left out of the armor and weapons requisitioning fun). The guy that missed his roll had wanted a MC longsword, and I said that it would take a little longer to dredge up that sort of item, but that their butler had a line in on something suitable and they should check back (try again) later. Later, during the game, somebody wanted to know if he'd thought to pack his character's "Custom Set Of Lock Picks" ... a bolt cutter. I said: "Let's find out." and we used the On Hand Items rule to see if he had brought them with. Successful check, so yes indeed, he'd brought some bolt cutters with. Not thirty seconds later, another player wanted to see if there was a chain in a nearby truck that he could use, with the truck, to pull the handle off a door. I decided this would be just like an On Hand Item check, but we'd use his REPUTATION instead of Wealth ... just seemed like a good idea at the time. In the past I've used things like Charisma checks with random DCs for the sake of game uncertainty, but I thought: "Hey, the Wealth system has put DCs on items for me already ... and reputation is an arbitrary number that I've been raising as these fellows become more popular and heroic." It was a very popular game mechanic at the table that night, as it posed interesting connections between the narrative and the metanarrative (I.E. the story being told that evening, and the overall game of individuals rising to the ranks of heroes). --fje [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
freak'in wealth system
Top