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General Tabletop Discussion
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freak'in wealth system
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<blockquote data-quote="Morgenstern" data-source="post: 1781128" data-attributes="member: 5485"><p>I'm a bit of a simulationist, but ease of use is <em>very</em> important to me, so we're on at least similar wavelengths <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p></p><p>I like. I'd probably say being the same bracket is the baseline (no modifer) and then invert the same alligience modifier if you are not within a certain range. Similar principle though.</p><p></p><p>Does anyone use weathy as a prerequisite for holding an alligience? Anything already out there like having "Old Money" as an alligience, with the character beliving in the ideal of broad privilage for the upper class?</p><p></p><p>Is using Disguise to fake having an allegience already covered?</p><p></p><p></p><p></p><p>Excellent. Sounds solid from here. Can a Character use gambling as a profession skill to make money in a more slow, methodical way? Like the professional grifter whose 40 hour work week consists of going from table to table at small time games and fleecing the rubes?</p><p></p><p></p><p></p><p>Define "ruining" in this case, please.</p><p></p><p></p><p></p><p>Well, that certainly sounds like promising ground for some new options. I still have hope for loan sharks in d20M <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p></p><p></p><p>That does inspire hope <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Is there any logical situation where you might have negative wealth?</p><p></p><p></p><p></p><p>That makes sense fot the sports star, but for the wildly successful dot.commie who got out in time, it seems like there still might be a strictly monetary hook for results to occur. If wealth includes things like how much money you can just throw away on a whim, then some folks are gonna palm the bouncer a hundred and step right in, while others are gonna have to stand in line. This intersts me becasue I can easily see a scenario where being in line on the street takes you one way to the adventure climax, and being inside gives you a different angle to pursue... You're standing there when there's a car crash, and help in pulling an important-to-the-plot NPC out of the car, while your rich, only slightly insufferable ex-dot.com buddy is inside already, buying rounds and pumping a local rap star for info that will help advance the plot. Both characters are rewarded for their differences (two rich guys would only get one path, two poor guys only the other) and everone has a moment to shine.</p><p></p><p>Basically, I'm wondering if in the material people have seen, is wealth ever a plot trigger, or only used as a logistical aide?</p><p></p><p></p><p></p><p>Neat. I'll definitely ponder it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 1781128, member: 5485"] I'm a bit of a simulationist, but ease of use is [I]very[/I] important to me, so we're on at least similar wavelengths :). I like. I'd probably say being the same bracket is the baseline (no modifer) and then invert the same alligience modifier if you are not within a certain range. Similar principle though. Does anyone use weathy as a prerequisite for holding an alligience? Anything already out there like having "Old Money" as an alligience, with the character beliving in the ideal of broad privilage for the upper class? Is using Disguise to fake having an allegience already covered? Excellent. Sounds solid from here. Can a Character use gambling as a profession skill to make money in a more slow, methodical way? Like the professional grifter whose 40 hour work week consists of going from table to table at small time games and fleecing the rubes? Define "ruining" in this case, please. Well, that certainly sounds like promising ground for some new options. I still have hope for loan sharks in d20M ;). That does inspire hope :). Is there any logical situation where you might have negative wealth? That makes sense fot the sports star, but for the wildly successful dot.commie who got out in time, it seems like there still might be a strictly monetary hook for results to occur. If wealth includes things like how much money you can just throw away on a whim, then some folks are gonna palm the bouncer a hundred and step right in, while others are gonna have to stand in line. This intersts me becasue I can easily see a scenario where being in line on the street takes you one way to the adventure climax, and being inside gives you a different angle to pursue... You're standing there when there's a car crash, and help in pulling an important-to-the-plot NPC out of the car, while your rich, only slightly insufferable ex-dot.com buddy is inside already, buying rounds and pumping a local rap star for info that will help advance the plot. Both characters are rewarded for their differences (two rich guys would only get one path, two poor guys only the other) and everone has a moment to shine. Basically, I'm wondering if in the material people have seen, is wealth ever a plot trigger, or only used as a logistical aide? Neat. I'll definitely ponder it :). [/QUOTE]
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