GMMichael
Guide of Modos
Christmas surprise:
For those of you who have been waiting for light, modular rules, grid-free combat, hero points, spells
requiring concentration, and easy, fast math in a free roleplaying game: you're in luck. D&D 5 is out, and they beat me to the printing press.
But if you were hoping for customizable attributes, organic character development, action-by-action
combat, easy-bake monsters, and all of the earlier-mentioned features: Modos RPG v. 1.30 will not be ready this year. I don't have corporate deadlines, so I won't publish something that I'm not ready to publish.
This version has character archetypes to speed your skill, perk, and spell selections, reformatted rule modules that make the combat and spell systems more optional, new and improved sample modules (rule and adventure), and gear and monsters from three campaign genres (past, present, and future).
The surprise is a first draft .jpg of an encounter flowchart - the beginning of an adventure format designed to minimize your in-session reading time. The v. 1.30 adventure module will feature four flowchart encounters and two map encounters, and each uses three types of elements (static, dynamic, and plot) to give GMs the ability to adjust quickly and customize encounters on the fly.
As before, the game will be free to use and distribute. So if you want to use something (like hero points or defenses by attribute), take it, share it, and tell your friends!
Happy gaming,
DMMike
P.S. This will be the new thread home, since the other "homebrew" forum is labeled "D&D." Also, do not confuse the Modos RPG open game license with the Wizards of the Coast Open Game License. These are two completely different contracts, with the former essentially saying "please distribute this!"


For those of you who have been waiting for light, modular rules, grid-free combat, hero points, spells
requiring concentration, and easy, fast math in a free roleplaying game: you're in luck. D&D 5 is out, and they beat me to the printing press.
But if you were hoping for customizable attributes, organic character development, action-by-action
combat, easy-bake monsters, and all of the earlier-mentioned features: Modos RPG v. 1.30 will not be ready this year. I don't have corporate deadlines, so I won't publish something that I'm not ready to publish.
This version has character archetypes to speed your skill, perk, and spell selections, reformatted rule modules that make the combat and spell systems more optional, new and improved sample modules (rule and adventure), and gear and monsters from three campaign genres (past, present, and future).
The surprise is a first draft .jpg of an encounter flowchart - the beginning of an adventure format designed to minimize your in-session reading time. The v. 1.30 adventure module will feature four flowchart encounters and two map encounters, and each uses three types of elements (static, dynamic, and plot) to give GMs the ability to adjust quickly and customize encounters on the fly.
As before, the game will be free to use and distribute. So if you want to use something (like hero points or defenses by attribute), take it, share it, and tell your friends!
Happy gaming,
DMMike
P.S. This will be the new thread home, since the other "homebrew" forum is labeled "D&D." Also, do not confuse the Modos RPG open game license with the Wizards of the Coast Open Game License. These are two completely different contracts, with the former essentially saying "please distribute this!"

