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<blockquote data-quote="gamerprinter" data-source="post: 6640067" data-attributes="member: 50895"><p>I feel the same way about too much setting information for a given adventure. Consider that I develop the Kaidan setting of Japanese horror (PFRPG), and when we release full modules they are intrinsically tied to the setting (justfully so), however, for any one-shots we create, aside from being most usable in an Asian setting, none of them specifically point to Kaidan in any direct way.</p><p></p><p>We've even released a supplement <strong>Way of the Samurai (PFRPG)</strong> intended as the book on samurai of Kaidan, however, the word "Kaidan" only appears once in the first paragraph, because really the supplement is intended to be useful for anyone running a samurai or samurai social caste based PC for any Pathfinder or D&D based game - whether its for Kara-Tur, Rokugan, Minkai, or a place of your invention. Most adventures we release are as generic and setting-agnostic as possible, so that it could be usable to the largest number of potential games.</p><p></p><p>Besides if I want mechs, I run Battletech, not really wanting<em> mechs</em> in my <em>D&D</em>... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6640067, member: 50895"] I feel the same way about too much setting information for a given adventure. Consider that I develop the Kaidan setting of Japanese horror (PFRPG), and when we release full modules they are intrinsically tied to the setting (justfully so), however, for any one-shots we create, aside from being most usable in an Asian setting, none of them specifically point to Kaidan in any direct way. We've even released a supplement [B]Way of the Samurai (PFRPG)[/B] intended as the book on samurai of Kaidan, however, the word "Kaidan" only appears once in the first paragraph, because really the supplement is intended to be useful for anyone running a samurai or samurai social caste based PC for any Pathfinder or D&D based game - whether its for Kara-Tur, Rokugan, Minkai, or a place of your invention. Most adventures we release are as generic and setting-agnostic as possible, so that it could be usable to the largest number of potential games. Besides if I want mechs, I run Battletech, not really wanting[I] mechs[/I] in my [I]D&D[/I]... ;) [/QUOTE]
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