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<blockquote data-quote="CapnZapp" data-source="post: 7815850" data-attributes="member: 12731"><p>Yeah, the instant death rule is more like a rules carry-over from previous editions. It has close to zero impact on the game once you leave the very lowest levels. And low-level characters easily die even without instant death.</p><p></p><p><em>But that is a good thing.</em> You (or at least I <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) want heroes to act suitably heroic, which means going at full speed from their first hp to their last. </p><p></p><p>I hope you see that my suggested alternative rule means there is no incentive for heroes to slow down, take it cautious because the threat of "instadeath" is always there. The probability is small, but it is there for both the 109 hp hero as well as the 9 hp hero.</p><p></p><p>(Of course a 9 hp hero will still feel much more vulnerable. The point is: we're not adding a rule that makes you even more vulnerable than you already are, because that seems to be at odds with the real reason we're adding a stronger sudden death rule)</p><p></p><p>The secret is: thanks to Fate Points (or Doom Points or whatever you want to call them), the way sudden death can strike at any time, even when you are at full hp, this benefits characters, since they can now insta-kill regular mooks that can't insta-kill them. As you know, there are no real mooks in 5E - even monsters of moderate level have heaps of hit points. But not so many that a six-fold maximized strike won't take them all away at once.</p><p></p><p>I guess my vision of S&S isn't about carefully counting your remaining hit points. It's more about stoically charging full steam ahead and just trusting to Crom that the Great White Ape will run out of hit points before you do! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But good luck and thanks for listening!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7815850, member: 12731"] Yeah, the instant death rule is more like a rules carry-over from previous editions. It has close to zero impact on the game once you leave the very lowest levels. And low-level characters easily die even without instant death. [I]But that is a good thing.[/I] You (or at least I :) ) want heroes to act suitably heroic, which means going at full speed from their first hp to their last. I hope you see that my suggested alternative rule means there is no incentive for heroes to slow down, take it cautious because the threat of "instadeath" is always there. The probability is small, but it is there for both the 109 hp hero as well as the 9 hp hero. (Of course a 9 hp hero will still feel much more vulnerable. The point is: we're not adding a rule that makes you even more vulnerable than you already are, because that seems to be at odds with the real reason we're adding a stronger sudden death rule) The secret is: thanks to Fate Points (or Doom Points or whatever you want to call them), the way sudden death can strike at any time, even when you are at full hp, this benefits characters, since they can now insta-kill regular mooks that can't insta-kill them. As you know, there are no real mooks in 5E - even monsters of moderate level have heaps of hit points. But not so many that a six-fold maximized strike won't take them all away at once. I guess my vision of S&S isn't about carefully counting your remaining hit points. It's more about stoically charging full steam ahead and just trusting to Crom that the Great White Ape will run out of hit points before you do! :) But good luck and thanks for listening! [/QUOTE]
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