Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Free 60+ page Guide to Sword & Sorcery for 5E D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FXR" data-source="post: 7818257" data-attributes="member: 6781105"><p>Dear Xoth,</p><p></p><p>I've been a long-time fans of your products, having bought both XP1 and XP2. They all inspired to some extant my own S&S setting.</p><p></p><p>So here are my comments about some of the rules featured in your 5e edition guide. </p><p></p><p><em>On general</em></p><p></p><p>I humbly suggest you read again the 5e rules. Some of your rules seem to be based on how 3e &D worked and not on how 5e's actual rules, which are quite different.</p><p></p><p><em>Instant Death.</em> </p><p></p><p>I would do away with this rule, which add nothing to the game and can actually goes against some of the usual themes of S&S.</p><p></p><p>The 5e rules already state that the GM decide if an NPC that hit 0 hp or lower dies or can survive. So no rule is necessary for that. As for PCs, many S&S protagonists take quite a beating and come back to life afterwards, which, in the context of D&D 5e, mean that they succeeded on their death saving throws.</p><p></p><p>You should replace it with the optional Massive Damage rule in the DM Guide.</p><p></p><p><em>Healing</em></p><p></p><p>Characters heal fast in S&S. To model this and not mess with the duration of short and long rests), I suggest that creatures who use a hit dice should regain the maximum value of the hit dice + their Con modifier.</p><p></p><p>Don't forget that hit points are not really meat points, but " a combination of physical and mental durability, the will to live, and luck" (see PHB), which S&S recover quite fast.</p><p></p><p><em>Races</em></p><p></p><p>I would keep the word which fits the historical context of the birth of S&S. During the late 19th and early 20th centuries, races was often used as a synonym of "people of a certain ancestry" and didn't refer to skin color. </p><p></p><p><em>Cultures</em></p><p></p><p>I would replace the bow-legged disadvantage from the nomadic cultures. In many real nomadic cultures, which some inspired Xoth's races, people actually walked a lot. </p><p></p><p>Isn't there some overlap between Savage and Nomadic?</p><p></p><p><em>Classes</em></p><p> </p><p>I don't see the Conqueror as necessary. The Purple Dragon Knight and a feat can attain the same result.</p><p></p><p><em>Weapons</em></p><p></p><p>The rapier in a S&S iron age setting? really?</p><p></p><p>D&D 5e use very small modifiers. A steel weapon should count as a magical weapon, not a +1 magical weapon. Unlike other editions, 5e doesn't tie the numeral bonus of a magic item to résistances and immunities. </p><p></p><p>I'll try to give additional comments when I get the time.</p></blockquote><p></p>
[QUOTE="FXR, post: 7818257, member: 6781105"] Dear Xoth, I've been a long-time fans of your products, having bought both XP1 and XP2. They all inspired to some extant my own S&S setting. So here are my comments about some of the rules featured in your 5e edition guide. [I]On general[/I] I humbly suggest you read again the 5e rules. Some of your rules seem to be based on how 3e &D worked and not on how 5e's actual rules, which are quite different. [I]Instant Death.[/I] I would do away with this rule, which add nothing to the game and can actually goes against some of the usual themes of S&S. The 5e rules already state that the GM decide if an NPC that hit 0 hp or lower dies or can survive. So no rule is necessary for that. As for PCs, many S&S protagonists take quite a beating and come back to life afterwards, which, in the context of D&D 5e, mean that they succeeded on their death saving throws. You should replace it with the optional Massive Damage rule in the DM Guide. [I]Healing[/I] Characters heal fast in S&S. To model this and not mess with the duration of short and long rests), I suggest that creatures who use a hit dice should regain the maximum value of the hit dice + their Con modifier. Don't forget that hit points are not really meat points, but " a combination of physical and mental durability, the will to live, and luck" (see PHB), which S&S recover quite fast. [I]Races[/I] I would keep the word which fits the historical context of the birth of S&S. During the late 19th and early 20th centuries, races was often used as a synonym of "people of a certain ancestry" and didn't refer to skin color. [I]Cultures[/I] I would replace the bow-legged disadvantage from the nomadic cultures. In many real nomadic cultures, which some inspired Xoth's races, people actually walked a lot. Isn't there some overlap between Savage and Nomadic? [I]Classes[/I] I don't see the Conqueror as necessary. The Purple Dragon Knight and a feat can attain the same result. [I]Weapons[/I] The rapier in a S&S iron age setting? really? D&D 5e use very small modifiers. A steel weapon should count as a magical weapon, not a +1 magical weapon. Unlike other editions, 5e doesn't tie the numeral bonus of a magic item to résistances and immunities. I'll try to give additional comments when I get the time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Free 60+ page Guide to Sword & Sorcery for 5E D&D
Top