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<blockquote data-quote="S'mon" data-source="post: 7820266" data-attributes="member: 463"><p>I agree - I ran the Wilderlands of High Fantasy in 5e for around 4 years, and I found the system to be an excellent fit. Of course Wilderlands is an OD&D-based S&S setting (with a lot of Sword & Planet too), so higher magic than a typical Conanesque setting.</p><p></p><p>I'm currently running Primeval Thule in 5e, which is a more overtly Howardian/CAS type setting, and again it's a very good fit. Very few rules changes needed other than removing Raise Dead & Resurrection. The only person to ever cast <em>Fireball</em> is an NPC dwarf wizard who is explicitly presented as incongruous and odd for the setting; normally Wizards are casting <em>Visions of Madness</em> and making enemies' heads explode like in Scanners. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 7820266, member: 463"] I agree - I ran the Wilderlands of High Fantasy in 5e for around 4 years, and I found the system to be an excellent fit. Of course Wilderlands is an OD&D-based S&S setting (with a lot of Sword & Planet too), so higher magic than a typical Conanesque setting. I'm currently running Primeval Thule in 5e, which is a more overtly Howardian/CAS type setting, and again it's a very good fit. Very few rules changes needed other than removing Raise Dead & Resurrection. The only person to ever cast [I]Fireball[/I] is an NPC dwarf wizard who is explicitly presented as incongruous and odd for the setting; normally Wizards are casting [I]Visions of Madness[/I] and making enemies' heads explode like in Scanners. :D [/QUOTE]
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