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Free 60+ page Guide to Sword & Sorcery for 5E D&D
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<blockquote data-quote="xoth.publishing" data-source="post: 7820727" data-attributes="member: 6986003"><p>My position on this is that spellcasters are so good compared to other classes, that you could take out half the spells and class balance is still fine. Especially in a S&S world where there are not other spellcasters and magic-using creatures on every corner. (Let's pretend you are a warlock and you arrive in Zamboula and start casting spells on the streets, you would immediately be the talk of the town -- now do the same in Waterdeep and hardly anyone would bat an eyelid.)</p><p></p><p>Now thankfully 5E has turned down the power level of spellcasters by adding Concentration, saves to break spells every round, etc., but magic is still so incredibly versatile and powerful (that's why we call it "magic", I guess!) that even if you take away some spells from a spellcaster, you don't break game balance. (And so what if you do? You've mentioned yourself how "the mighty warrior" archetype should be dominant in S&S, and sorcery should not be its equal. Doesn't nerfing spellcasters more than regular D&D achieve exactly that type of feel?)</p><p></p><p></p><p></p><p>Yeah, stuff like that smells of cheese, and should be excised if it is abused.</p><p></p><p></p><p></p><p>Time for the immortal Jean-Luc Picard quote: <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>[MEDIA=youtube]Ms_WY0s_1XM[/MEDIA]</p><p></p><p></p><p>Also, the whole discussion about Fireball specifically is kind of moot, because neither the druid nor the warlock have fireball on their spell lists.</p><p></p><p></p><p></p><p>Are you getting the Pathfinder and the 5E version of the Player's Guide mixed up here? Because the 5E version certainly does not offer any bonuses for sale. It just says: <em>"The GM should encourage the players to buy land, build strongholds, hire mercenaries, bribe corrupt officials, or even just waste money through gambling and feasting. These are all fine ways to spend treasure, any of which could lead to further adventures."</em></p><p></p><p></p><p></p><p>Again, are you getting the Pathfinder and 5E versions of the book mixed up? The 5E version includes a whole paragraph on this very alternative:</p></blockquote><p></p>
[QUOTE="xoth.publishing, post: 7820727, member: 6986003"] My position on this is that spellcasters are so good compared to other classes, that you could take out half the spells and class balance is still fine. Especially in a S&S world where there are not other spellcasters and magic-using creatures on every corner. (Let's pretend you are a warlock and you arrive in Zamboula and start casting spells on the streets, you would immediately be the talk of the town -- now do the same in Waterdeep and hardly anyone would bat an eyelid.) Now thankfully 5E has turned down the power level of spellcasters by adding Concentration, saves to break spells every round, etc., but magic is still so incredibly versatile and powerful (that's why we call it "magic", I guess!) that even if you take away some spells from a spellcaster, you don't break game balance. (And so what if you do? You've mentioned yourself how "the mighty warrior" archetype should be dominant in S&S, and sorcery should not be its equal. Doesn't nerfing spellcasters more than regular D&D achieve exactly that type of feel?) Yeah, stuff like that smells of cheese, and should be excised if it is abused. Time for the immortal Jean-Luc Picard quote: :) [MEDIA=youtube]Ms_WY0s_1XM[/MEDIA] Also, the whole discussion about Fireball specifically is kind of moot, because neither the druid nor the warlock have fireball on their spell lists. Are you getting the Pathfinder and the 5E version of the Player's Guide mixed up here? Because the 5E version certainly does not offer any bonuses for sale. It just says: [I]"The GM should encourage the players to buy land, build strongholds, hire mercenaries, bribe corrupt officials, or even just waste money through gambling and feasting. These are all fine ways to spend treasure, any of which could lead to further adventures."[/I] Again, are you getting the Pathfinder and 5E versions of the book mixed up? The 5E version includes a whole paragraph on this very alternative: [/QUOTE]
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