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<blockquote data-quote="CapnZapp" data-source="post: 7923910" data-attributes="member: 12731"><p>I hope you don't expect me to put too much time into this reply, since you're by now trying to make the discussion to be about "I've done what I can and what, what more do you expect" instead of engaging with specific issues. Instead of taking my post as evidence of "maybe I haven't been so open as I think I have been", you're doubling down on your openmindedness and responsiveness. That's defensive, not constructive. (I wouldn't have written my reply if I had thought everything was alright.)</p><p></p><p>Just as a ultra-quick reminder, let me bring up a few points - trying to focus on things brought up by others, not merely by me.</p><p></p><p>You still include the advice about removing alignment despite being told many times that from the perspective of a 5E gamer it comes across as simply outdated and unnecessary. Please trust your audience: the best approach is to remove it altogether; 5E alignment ALREADY is where S&S needs it to be.</p><p></p><p>Instant Death: please remove the rule altogether. As FXR wrote: "it adds nothing to the game and actually goes against some of the usual themes of S&S". </p><p></p><p>More alarmingly, responding "it has been discussed before in this thread; it has been made clear the rule is optional" completely misses the point. Please don't miss the point!</p><p></p><p>Wounds Heal Quickly: About the only reason to even have this section, is because you have had it in your rules for other game systems. But since it now amounts to exactly nothing, the natural thing is to remove it. (You're saying natural healing should be accelerated, but that assumes acceleration from a previous-edition baseline. You then say there's no need for special rules. All of this reveal an author still writing from a point of view that isn't 5E)</p><p></p><p>Just to mix in a little good into this message:</p><p></p><p>Treasure Should Be Spent: I see you have responded here, removing the decidedly Pathfindery xp and gold amounts, and for that you deserve acknowledgement. Kudos!</p><p></p><p>I still think it would be more natural to first choose Culture, then Race (since your options for race are informed by your culture). There should totally be a cross-reference list "which races have Nomad members"? More importantly, it would put the emphasis on Culture. After all, whether you're Jairanian or, I dunno, Khazrajite matters much less (for everybody else than yourself) than the fact you're a Nomad. Everyone not from either of those two nations/areas likely won't know the difference unless the adventure is set in that particular corner of the world, they would just see a Nomad.</p><p></p><p>Just a final note to say I won't regurgitate our discussions on gender politics. I should also say I haven't looked at your class design. I see people say great things about your Cultist class!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7923910, member: 12731"] I hope you don't expect me to put too much time into this reply, since you're by now trying to make the discussion to be about "I've done what I can and what, what more do you expect" instead of engaging with specific issues. Instead of taking my post as evidence of "maybe I haven't been so open as I think I have been", you're doubling down on your openmindedness and responsiveness. That's defensive, not constructive. (I wouldn't have written my reply if I had thought everything was alright.) Just as a ultra-quick reminder, let me bring up a few points - trying to focus on things brought up by others, not merely by me. You still include the advice about removing alignment despite being told many times that from the perspective of a 5E gamer it comes across as simply outdated and unnecessary. Please trust your audience: the best approach is to remove it altogether; 5E alignment ALREADY is where S&S needs it to be. Instant Death: please remove the rule altogether. As FXR wrote: "it adds nothing to the game and actually goes against some of the usual themes of S&S". More alarmingly, responding "it has been discussed before in this thread; it has been made clear the rule is optional" completely misses the point. Please don't miss the point! Wounds Heal Quickly: About the only reason to even have this section, is because you have had it in your rules for other game systems. But since it now amounts to exactly nothing, the natural thing is to remove it. (You're saying natural healing should be accelerated, but that assumes acceleration from a previous-edition baseline. You then say there's no need for special rules. All of this reveal an author still writing from a point of view that isn't 5E) Just to mix in a little good into this message: Treasure Should Be Spent: I see you have responded here, removing the decidedly Pathfindery xp and gold amounts, and for that you deserve acknowledgement. Kudos! I still think it would be more natural to first choose Culture, then Race (since your options for race are informed by your culture). There should totally be a cross-reference list "which races have Nomad members"? More importantly, it would put the emphasis on Culture. After all, whether you're Jairanian or, I dunno, Khazrajite matters much less (for everybody else than yourself) than the fact you're a Nomad. Everyone not from either of those two nations/areas likely won't know the difference unless the adventure is set in that particular corner of the world, they would just see a Nomad. Just a final note to say I won't regurgitate our discussions on gender politics. I should also say I haven't looked at your class design. I see people say great things about your Cultist class! :-) [/QUOTE]
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