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<blockquote data-quote="xoth.publishing" data-source="post: 7924130" data-attributes="member: 6986003"><p>Do you really think that "5E alignment is where S&S needs it to be" ? Really? The 5E core rules (<a href="http://5thsrd.org/character/alignment/" target="_blank">Alignment - 5th Edition SRD</a>) lists the 9 alignments with very specific traits, and then goes on to talk about "races [with] strong inborn tendencies that match the nature of their gods (...) and are thus inclined toward evil"... none of that makes any sense for me in a S&S setting. It's explained in the Player's Guide why I think this.</p><p></p><p>You're telling me to remove the whole section on alignment, I disagree. There may be new players, unfamiliar with S&S, that actually find it useful to be told that "A common high fantasy concept, that of inherently evil races (such as orcs and drow) doesn’t make much sense in the mainly humanocentric World of Xoth." And GMs may want to know why NPCs don't have any LG/CG/LE/whatever alignment listed in the stat blocks. This section is still necessary.</p><p></p><p></p><p></p><p>Instant Death is a rule from the 5E core rules (<a href="http://5thsrd.org/combat/damage_and_healing/#dropping-to-0-hit-points" target="_blank">Damage and Healing - 5th Edition SRD</a>). I have suggested (as an optional rule!) a slight tweak that changes the threshold from (negative hit points) to (negative Con + level). The effect should be to make things slightly more deadly for higher-level characters. How you or any others can feel that this tweak "goes against some of the usual themes of S&S" is beyond me...</p><p></p><p></p><p></p><p>I'm afraid I'm missing the point because I don't see how you can get so worked up about a minor tweak that can easily be ignored. It's not like this is the defining feature of the whole Player's Guide...</p><p></p><p></p><p></p><p>I agree that because there is no need to change any rules, the whole section is a bit pointless. Except this chapter is also, as mentioned above, about educating players and GMs new to S&S. So I don't think it hurts to have some text here to explain that the S&S genre is typically not about spending weeks to see your wounds heal. I think I mentioned before in this thread that a house rule I use personally is that a long rest restores ALL hit dice (not just half as per the core rules), because it seems uncessarily fiddly to keep track of that. So I might throw that in there just to have some actual rules crunch in that section. Although I'm sure some might protest against that too, just for the sake of argument.</p><p></p><p>In any case, I don't agree that having a section without crunch "reveals an author still writing from a point of view that isn't 5E".</p><p></p><p></p><p></p><p>Actually, as far as I can remember the 5E version of the Player's Guide never had those rules for spending gold to upgrade abilities. I think you must have mixed it up with the Pathfinder version. But anyway, at least we are in agreement here! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This is a good point, and I like the idea. To be honest, the required work to reformat the chapters weighs more against this than any resistance to the idea itself. But I haven't ruled it out.</p><p></p><p></p><p></p><p>Thanks, I'm pretty happy about how the Cultist turned out myself. Looking forward to more feedback if you get to reviewing the Classes chapter.</p></blockquote><p></p>
[QUOTE="xoth.publishing, post: 7924130, member: 6986003"] Do you really think that "5E alignment is where S&S needs it to be" ? Really? The 5E core rules ([URL="http://5thsrd.org/character/alignment/"]Alignment - 5th Edition SRD[/URL]) lists the 9 alignments with very specific traits, and then goes on to talk about "races [with] strong inborn tendencies that match the nature of their gods (...) and are thus inclined toward evil"... none of that makes any sense for me in a S&S setting. It's explained in the Player's Guide why I think this. You're telling me to remove the whole section on alignment, I disagree. There may be new players, unfamiliar with S&S, that actually find it useful to be told that "A common high fantasy concept, that of inherently evil races (such as orcs and drow) doesn’t make much sense in the mainly humanocentric World of Xoth." And GMs may want to know why NPCs don't have any LG/CG/LE/whatever alignment listed in the stat blocks. This section is still necessary. Instant Death is a rule from the 5E core rules ([URL="http://5thsrd.org/combat/damage_and_healing/#dropping-to-0-hit-points"]Damage and Healing - 5th Edition SRD[/URL]). I have suggested (as an optional rule!) a slight tweak that changes the threshold from (negative hit points) to (negative Con + level). The effect should be to make things slightly more deadly for higher-level characters. How you or any others can feel that this tweak "goes against some of the usual themes of S&S" is beyond me... I'm afraid I'm missing the point because I don't see how you can get so worked up about a minor tweak that can easily be ignored. It's not like this is the defining feature of the whole Player's Guide... I agree that because there is no need to change any rules, the whole section is a bit pointless. Except this chapter is also, as mentioned above, about educating players and GMs new to S&S. So I don't think it hurts to have some text here to explain that the S&S genre is typically not about spending weeks to see your wounds heal. I think I mentioned before in this thread that a house rule I use personally is that a long rest restores ALL hit dice (not just half as per the core rules), because it seems uncessarily fiddly to keep track of that. So I might throw that in there just to have some actual rules crunch in that section. Although I'm sure some might protest against that too, just for the sake of argument. In any case, I don't agree that having a section without crunch "reveals an author still writing from a point of view that isn't 5E". Actually, as far as I can remember the 5E version of the Player's Guide never had those rules for spending gold to upgrade abilities. I think you must have mixed it up with the Pathfinder version. But anyway, at least we are in agreement here! :) This is a good point, and I like the idea. To be honest, the required work to reformat the chapters weighs more against this than any resistance to the idea itself. But I haven't ruled it out. Thanks, I'm pretty happy about how the Cultist turned out myself. Looking forward to more feedback if you get to reviewing the Classes chapter. [/QUOTE]
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