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<blockquote data-quote="xoth.publishing" data-source="post: 7924217" data-attributes="member: 6986003"><p>Fair enough. We're having a civil and on-topic discussion here, isn't that what these messageboards are for? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>So there are two dimensions to this alignment thing in the standard 5E rules: The "fluff", so to speak, which tells us what the nine alignments mean, etc., and the "crunch", which are the mechanical effects that alignment has.</p><p></p><p>As you've pointed out, 5E has removed all the crunch we didn't like about alignment. No more clowning around with "detect evil" etc etc. This is fine, excellent, yet another reason why 5E is a good system for S&S out of the box.</p><p></p><p>But you then say I don't need to remove alignment because the crunch has been fixed. I say that I still need to explicitly remove the "fluff" of alignment, too. I don't want a player to say "So I'm this warrior from Azimba and I'm lawful good". I want him to say "So I'm this warrior from Azimba and I'm loyal to my king because he gave my family favors, and I'm out to take revenge on the slavers who kidnapped my wife". See how that's much more interesting? I don't want the words "lawful good", "chaotic good", etc to even be in the vocabulary of the game I'm playing. It has no use. Nothing. Nada. Zilch. So "out with alignment".</p><p></p><p></p><p></p><p>Again, 5E sensibly fixed the crunch of alignment. I still have reservations against the fluff of alignment, so it needs to go.</p><p></p><p></p><p></p><p>Aren't you contradicting yourself here? High-level characters never interact with Instant Death, yet they become afraid of entering combat if the rule is tweaked slightly?</p><p></p><p>The section heading is called "Combat Is Deadly" and if it makes the "heroes" less secure about themselves I believe the rules tweak has worked as intended.</p><p></p><p></p><p></p><p>OK, now you are just nitpicking on the phrasing, just like an editor would.</p><p></p><p></p><p></p><p>I sure do! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>All right, gotta run, but thanks again for all the feedback so far!</p></blockquote><p></p>
[QUOTE="xoth.publishing, post: 7924217, member: 6986003"] Fair enough. We're having a civil and on-topic discussion here, isn't that what these messageboards are for? :) So there are two dimensions to this alignment thing in the standard 5E rules: The "fluff", so to speak, which tells us what the nine alignments mean, etc., and the "crunch", which are the mechanical effects that alignment has. As you've pointed out, 5E has removed all the crunch we didn't like about alignment. No more clowning around with "detect evil" etc etc. This is fine, excellent, yet another reason why 5E is a good system for S&S out of the box. But you then say I don't need to remove alignment because the crunch has been fixed. I say that I still need to explicitly remove the "fluff" of alignment, too. I don't want a player to say "So I'm this warrior from Azimba and I'm lawful good". I want him to say "So I'm this warrior from Azimba and I'm loyal to my king because he gave my family favors, and I'm out to take revenge on the slavers who kidnapped my wife". See how that's much more interesting? I don't want the words "lawful good", "chaotic good", etc to even be in the vocabulary of the game I'm playing. It has no use. Nothing. Nada. Zilch. So "out with alignment". Again, 5E sensibly fixed the crunch of alignment. I still have reservations against the fluff of alignment, so it needs to go. Aren't you contradicting yourself here? High-level characters never interact with Instant Death, yet they become afraid of entering combat if the rule is tweaked slightly? The section heading is called "Combat Is Deadly" and if it makes the "heroes" less secure about themselves I believe the rules tweak has worked as intended. OK, now you are just nitpicking on the phrasing, just like an editor would. I sure do! :) All right, gotta run, but thanks again for all the feedback so far! [/QUOTE]
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