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<blockquote data-quote="CapnZapp" data-source="post: 7924826" data-attributes="member: 12731"><p>Again, with respect, an instance of not truly embracing 5E, like the difference between a foreigner speaking English really well, and a native.</p><p></p><p>A conversion product that is truly brought up to par with 5E sensibilities retains alignment, since it it no longer anything tangible in-game: it is truly only the role-playing crutch it was originally conceived as. (Don't mistake this for me actually defending alignment! I still think it is a crude and blunt tool. Here I am merely arguing for the line "actually, with 5E you don't need to remove alignment from a S&S setting any longer")</p><p></p><p>Instead, the straight-forward approach, that truly works within a 5e context, here would be to feature a Roper whose type has simply been changed to aberration or fiend, since "cosmic evil monstrosity" is <em>precisely</em> what those two terms are made to be used for! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There is no need to invent a new game term when 5E already provides the tools you need, or your conversion product comes off as "non-native", as it were.</p><p></p><p>Yes, the difference might be considered subtle. But we're not providing feedback because your product is a broken mess that needs fixing. We're providing feedback to polish off those few remaining stains from the sparkling jewel you have produced! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7924826, member: 12731"] Again, with respect, an instance of not truly embracing 5E, like the difference between a foreigner speaking English really well, and a native. A conversion product that is truly brought up to par with 5E sensibilities retains alignment, since it it no longer anything tangible in-game: it is truly only the role-playing crutch it was originally conceived as. (Don't mistake this for me actually defending alignment! I still think it is a crude and blunt tool. Here I am merely arguing for the line "actually, with 5E you don't need to remove alignment from a S&S setting any longer") Instead, the straight-forward approach, that truly works within a 5e context, here would be to feature a Roper whose type has simply been changed to aberration or fiend, since "cosmic evil monstrosity" is [I]precisely[/I] what those two terms are made to be used for! :) There is no need to invent a new game term when 5E already provides the tools you need, or your conversion product comes off as "non-native", as it were. Yes, the difference might be considered subtle. But we're not providing feedback because your product is a broken mess that needs fixing. We're providing feedback to polish off those few remaining stains from the sparkling jewel you have produced! :) [/QUOTE]
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