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<blockquote data-quote="Paid a bod yn dwp" data-source="post: 8205874" data-attributes="member: 6872763"><p>I agree with this. Vanilla 5e for me just doesn’t bring that dangerous vibe to the table. The optional instant death rule in Xoth does a good job of decoupling the mechanic from hp inflation, something which is aimed for by the standard high heroic 5e. S&S needs a darker more dangerous and exciting vibe where danger lurks even for high level hero’s.</p><p></p><p>To that end I’d like to suggest a couple of rule changes.</p><p></p><p>1. On a critical hit, inspiration can be spent to allow a roll on the system shock/massive damage table in the DMG.</p><p></p><p>2. If a target is surprised, incapacitated, unconscious, or paralysed and takes damage from a critical hit, they must roll a Con save with the DC equalling the rolled damage, on a failure fall to zero hit points.</p><p>The DC could be tweaked to 10, or half damage which ever is higher. This would mean that assassins would be dangerous even to high level opponents, and the rule would still work along side the existing assassins abilities. It’s also designed to allow non-rogues to attempt, all be it without the same competencies.</p><p></p><p>At higher levels in 5e the threat and drama can often be lost in supposedly dangerous encounters. The system shock rules in the DMG have some colourful damage results and are triggered on loosing half your hit points on a one-shot. Decoupling them from the half hit-point wound threshold as I’ve suggested above makes them effective at all levels in the game, much as you have done with the instant death rule.</p><p></p><p>The One-shot take down rule is another device to create drama at all levels. 5e has the safety net of the death saves so the coupling of these two rules can help create drama but at the same time give players a chance for a comeback.</p><p></p><p></p><p>The other alternative to spending inspiration on a critical, is to allow max damage on critical hits to trigger the system shock rule. Both approaches also allow low damage weapons like knives to be deadly in the right circumstances, something the wound threshold can’t do at high levels.</p><p></p><p>Actually you could use both inspiration and max damage approaches with criticals in the game to trigger a roll on the DMG system shock table.</p></blockquote><p></p>
[QUOTE="Paid a bod yn dwp, post: 8205874, member: 6872763"] I agree with this. Vanilla 5e for me just doesn’t bring that dangerous vibe to the table. The optional instant death rule in Xoth does a good job of decoupling the mechanic from hp inflation, something which is aimed for by the standard high heroic 5e. S&S needs a darker more dangerous and exciting vibe where danger lurks even for high level hero’s. To that end I’d like to suggest a couple of rule changes. 1. On a critical hit, inspiration can be spent to allow a roll on the system shock/massive damage table in the DMG. 2. If a target is surprised, incapacitated, unconscious, or paralysed and takes damage from a critical hit, they must roll a Con save with the DC equalling the rolled damage, on a failure fall to zero hit points. The DC could be tweaked to 10, or half damage which ever is higher. This would mean that assassins would be dangerous even to high level opponents, and the rule would still work along side the existing assassins abilities. It’s also designed to allow non-rogues to attempt, all be it without the same competencies. At higher levels in 5e the threat and drama can often be lost in supposedly dangerous encounters. The system shock rules in the DMG have some colourful damage results and are triggered on loosing half your hit points on a one-shot. Decoupling them from the half hit-point wound threshold as I’ve suggested above makes them effective at all levels in the game, much as you have done with the instant death rule. The One-shot take down rule is another device to create drama at all levels. 5e has the safety net of the death saves so the coupling of these two rules can help create drama but at the same time give players a chance for a comeback. The other alternative to spending inspiration on a critical, is to allow max damage on critical hits to trigger the system shock rule. Both approaches also allow low damage weapons like knives to be deadly in the right circumstances, something the wound threshold can’t do at high levels. Actually you could use both inspiration and max damage approaches with criticals in the game to trigger a roll on the DMG system shock table. [/QUOTE]
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