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<blockquote data-quote="xoth.publishing" data-source="post: 8208163" data-attributes="member: 6986003"><p>I think you have a good point, and I'm really on the fence myself about this rule. There's even a sentence in the Player's Guide (that you left out when you quoted the rest of the paragraph) that explicitly calls out that this is up for discussion:</p><p></p><p><em>"GMs should discuss with their players before adding this rule, to agree on the specifics."</em></p><p></p><p>And personally, in my own games, I don't use the Instant Death rule. (For some additional house rules that are not - yet? - in the Player's Guide, see <a href="https://xoth.net/blog/2021/01/by-these-5e-rules-i-axe/" target="_blank">The World of Xoth » Blog Archive » By these (5E) rules I axe!</a> and feel free to comment on those as well...)</p><p></p><p>Looking forward to hearing any ideas you may have on making magic more dangerous/unpredictable for spellcasters... without making spellcasting PCs totally unplayable.</p></blockquote><p></p>
[QUOTE="xoth.publishing, post: 8208163, member: 6986003"] I think you have a good point, and I'm really on the fence myself about this rule. There's even a sentence in the Player's Guide (that you left out when you quoted the rest of the paragraph) that explicitly calls out that this is up for discussion: [I]"GMs should discuss with their players before adding this rule, to agree on the specifics."[/I] And personally, in my own games, I don't use the Instant Death rule. (For some additional house rules that are not - yet? - in the Player's Guide, see [URL="https://xoth.net/blog/2021/01/by-these-5e-rules-i-axe/"]The World of Xoth » Blog Archive » By these (5E) rules I axe![/URL] and feel free to comment on those as well...) Looking forward to hearing any ideas you may have on making magic more dangerous/unpredictable for spellcasters... without making spellcasting PCs totally unplayable. [/QUOTE]
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