Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Free 60+ page Guide to Sword & Sorcery for 5E D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paid a bod yn dwp" data-source="post: 8208247" data-attributes="member: 6872763"><p>To an extent I agree. Yes, this is what my post was largely concerning.</p><p></p><p>5e has an existing optional rule that does this already. It’s the massive damage/system shock rule in the DMG. </p><p>My feeling is though that the trigger for that rule (sustaining damage equal to half hp Max from one source), is too dangerous at early levels, and too high at later levels.</p><p></p><p>Wound thresholds are problematic in D&D if you want a rule that works equally for low level and high level opponents. If are you’re looking for that zero to super hero curve go with the DMG half-hitpoints rule. But if you want something that will work across the board then you need to decouple it from a proportion of hit-points, which is what I suggested in my previous post.</p><p></p><p>There are enough safety mechanisms in 5e, to still allow for the heroic bounce back. Death saves are a pretty strong safety net, but there isn't nearly enough feeling of danger and excitement that I’d expect from an S&S game. D&D does high heroic well but S&S should have more of an edge to it. Heroics yes, but also some unpredictability and dark threat. Without greater threat, that dark S&S atmosphere is much more difficult to achieve.</p><p></p><p>I agree that magic should also be focused on in this regard, but I’ve yet to properly digest the existing possibilities in the rules, and where and if changes need to be made.</p></blockquote><p></p>
[QUOTE="Paid a bod yn dwp, post: 8208247, member: 6872763"] To an extent I agree. Yes, this is what my post was largely concerning. 5e has an existing optional rule that does this already. It’s the massive damage/system shock rule in the DMG. My feeling is though that the trigger for that rule (sustaining damage equal to half hp Max from one source), is too dangerous at early levels, and too high at later levels. Wound thresholds are problematic in D&D if you want a rule that works equally for low level and high level opponents. If are you’re looking for that zero to super hero curve go with the DMG half-hitpoints rule. But if you want something that will work across the board then you need to decouple it from a proportion of hit-points, which is what I suggested in my previous post. There are enough safety mechanisms in 5e, to still allow for the heroic bounce back. Death saves are a pretty strong safety net, but there isn't nearly enough feeling of danger and excitement that I’d expect from an S&S game. D&D does high heroic well but S&S should have more of an edge to it. Heroics yes, but also some unpredictability and dark threat. Without greater threat, that dark S&S atmosphere is much more difficult to achieve. I agree that magic should also be focused on in this regard, but I’ve yet to properly digest the existing possibilities in the rules, and where and if changes need to be made. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Free 60+ page Guide to Sword & Sorcery for 5E D&D
Top