Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Free 60+ page Guide to Sword & Sorcery for 5E D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8208403" data-attributes="member: 12731"><p>And therein lies the challenge.</p><p></p><p>D&D spellcasters are balanced. Just making life harder on them doesn't work, since that results in players sensitive to optimizing to avoid those classes. </p><p></p><p>I mean it kind of works, in that, sure, you can ask a player playing a caster to suck up the fact his spell selection is considerably worsened by making sure to play up the awe and fear that character evokes.</p><p></p><p>But ideally, you would offer spellcasting classes with the same balance compared to the rest of the classes as regular 5E, only differently implemented to support the notion magic is unreliable and dangerous instead of as reliable and uncontroversial as a tool.</p><p></p><p>In 3E spellcasters were very strong (overpowered even), but that's not the case with 5E. (At least not in games allowing all RAW feats)</p><p></p><p>(This has nothing to do with <em>which</em> classes your setting offers. I think I remember already discussing whether to allow most existing spellcasting classes, only tweaked to fit in)</p><p></p><p>This is to say that if anything, your magic needs to be stronger, not weaker, if you make it dangerous or unpredictable. Removing spells and cantrips might be needed, but isn't helping with this.</p><p></p><p>---</p><p></p><p>I would probably go with the themes of blood and corruption. </p><p></p><p>Blood points let you cast stronger spells than the RAW game, so you're tempted to use that. (This compensates for the nerfs elsewhere) Your blood... or someone else's...? (The simplest implementation is to allow you to cast your spell cheaper rather than more powerfully, using a lower slot, though possibly even above your regular max level)</p><p></p><p>Corruption accrues by casting spells. Too much magic in too short a time period and you risk... things. (Things that deserve a thread of its own)</p><p></p><p>The intent here is to let the player have complete control over the risks involved. Narratively the character takes risks by accumulating corruption, but the player needs to be able to predict how much corruption each spellcasting action yields.</p><p></p><p>Any given spellcasting action remains totally predictable just like in the core rules. Except the accumulated result of much spellcasting is not necessarily safe. Simply letting the player see the raising and falling of these scores help empathize the wicked nature of sorcery, even if there seldom is any practical consequences.</p><p></p><p>Again, the point isn't to make the game unplayable for the caster, just give off the illusion of just that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you include such a system in your product, Xoth, you will have added value for everybody interested in such magics, not just fans of S&S.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8208403, member: 12731"] And therein lies the challenge. D&D spellcasters are balanced. Just making life harder on them doesn't work, since that results in players sensitive to optimizing to avoid those classes. I mean it kind of works, in that, sure, you can ask a player playing a caster to suck up the fact his spell selection is considerably worsened by making sure to play up the awe and fear that character evokes. But ideally, you would offer spellcasting classes with the same balance compared to the rest of the classes as regular 5E, only differently implemented to support the notion magic is unreliable and dangerous instead of as reliable and uncontroversial as a tool. In 3E spellcasters were very strong (overpowered even), but that's not the case with 5E. (At least not in games allowing all RAW feats) (This has nothing to do with [I]which[/I] classes your setting offers. I think I remember already discussing whether to allow most existing spellcasting classes, only tweaked to fit in) This is to say that if anything, your magic needs to be stronger, not weaker, if you make it dangerous or unpredictable. Removing spells and cantrips might be needed, but isn't helping with this. --- I would probably go with the themes of blood and corruption. Blood points let you cast stronger spells than the RAW game, so you're tempted to use that. (This compensates for the nerfs elsewhere) Your blood... or someone else's...? (The simplest implementation is to allow you to cast your spell cheaper rather than more powerfully, using a lower slot, though possibly even above your regular max level) Corruption accrues by casting spells. Too much magic in too short a time period and you risk... things. (Things that deserve a thread of its own) The intent here is to let the player have complete control over the risks involved. Narratively the character takes risks by accumulating corruption, but the player needs to be able to predict how much corruption each spellcasting action yields. Any given spellcasting action remains totally predictable just like in the core rules. Except the accumulated result of much spellcasting is not necessarily safe. Simply letting the player see the raising and falling of these scores help empathize the wicked nature of sorcery, even if there seldom is any practical consequences. Again, the point isn't to make the game unplayable for the caster, just give off the illusion of just that :) If you include such a system in your product, Xoth, you will have added value for everybody interested in such magics, not just fans of S&S. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Free 60+ page Guide to Sword & Sorcery for 5E D&D
Top