Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Free 60+ page Guide to Sword & Sorcery for 5E D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paid a bod yn dwp" data-source="post: 8208731" data-attributes="member: 6872763"><p>The critical effects from the system shock table are mostly short term hindrances, with one result being fall to zero-hit points and death saves. There are no lasting wounds there, which is why I thought it appropriate. </p><p>With my first suggestion was using the limited resource of Inspiration to trigger a roll on the table after rolling a critical. It would be a much more player focused tool, as mooks wouldn’t have access to inspiration.</p><p></p><p>If you did use the random max damage option as well, then I think there’s real mileage in using the developers house rule of allowing a shield or weapon to be broken to mitigate the effect.</p><p>If inspiration is to be used more creatively, you could also allow that to be spent to mitigate a critical effect. Though you may need to change the inspiration rules to allow a small pool for each session. A maximum of 3 for example.</p><p></p><p>like I’ve said there’s plenty of safety mechanisms in 5e to prevent instant death already. it’s not a system that engenders a great feeling of risk against the odds, particularly after 6th level. The odds are already stacked up in favour of the pc’s. Don’t think there’s a danger of it turning into wfrp <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Paid a bod yn dwp, post: 8208731, member: 6872763"] The critical effects from the system shock table are mostly short term hindrances, with one result being fall to zero-hit points and death saves. There are no lasting wounds there, which is why I thought it appropriate. With my first suggestion was using the limited resource of Inspiration to trigger a roll on the table after rolling a critical. It would be a much more player focused tool, as mooks wouldn’t have access to inspiration. If you did use the random max damage option as well, then I think there’s real mileage in using the developers house rule of allowing a shield or weapon to be broken to mitigate the effect. If inspiration is to be used more creatively, you could also allow that to be spent to mitigate a critical effect. Though you may need to change the inspiration rules to allow a small pool for each session. A maximum of 3 for example. like I’ve said there’s plenty of safety mechanisms in 5e to prevent instant death already. it’s not a system that engenders a great feeling of risk against the odds, particularly after 6th level. The odds are already stacked up in favour of the pc’s. Don’t think there’s a danger of it turning into wfrp :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Free 60+ page Guide to Sword & Sorcery for 5E D&D
Top