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<blockquote data-quote="Paid a bod yn dwp" data-source="post: 8208766" data-attributes="member: 6872763"><p>Yes both good points.</p><p></p><p>I still feel there’s an element of danger missing from standard 5e play though. As it stands it models high heroics in high fantasy well. The lower levels still have a slight edge which I like, but higher levels tend to become quite bland for my taste as the risk becomes less and less. </p><p>Don’t get me wrong, I don’t want death for the sake of death, but as a device to create tension and excitement at all levels of the game. Sometimes a deadly threat is necessary to achieve this. If you fear the poison from a venomous giant snake, or the real threat of a knife wielding assassin then the mechanics are doing their job. If you approach those encounters knowing that your hit-point pool is going to be a safety net, the fear and tension has gone before the encounter has began.</p><p></p><p>In a game unlike the literature, I feel you need the opportunity to fail, or fear failure for this dark S&S atmosphere to be created, other wise it remains a high heroic, high fantasy game with little risk</p><p></p><p>But yes there’s more then one way to skin a cat.</p></blockquote><p></p>
[QUOTE="Paid a bod yn dwp, post: 8208766, member: 6872763"] Yes both good points. I still feel there’s an element of danger missing from standard 5e play though. As it stands it models high heroics in high fantasy well. The lower levels still have a slight edge which I like, but higher levels tend to become quite bland for my taste as the risk becomes less and less. Don’t get me wrong, I don’t want death for the sake of death, but as a device to create tension and excitement at all levels of the game. Sometimes a deadly threat is necessary to achieve this. If you fear the poison from a venomous giant snake, or the real threat of a knife wielding assassin then the mechanics are doing their job. If you approach those encounters knowing that your hit-point pool is going to be a safety net, the fear and tension has gone before the encounter has began. In a game unlike the literature, I feel you need the opportunity to fail, or fear failure for this dark S&S atmosphere to be created, other wise it remains a high heroic, high fantasy game with little risk But yes there’s more then one way to skin a cat. [/QUOTE]
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