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<blockquote data-quote="Paid a bod yn dwp" data-source="post: 8209122" data-attributes="member: 6872763"><p>That’s the orginal bespoke Trudvang Chronicles example you have there. The 5e version (currently in beta) looks like this, I’ve taken this from the freely available sample adventure WurmsTongue, which was on their website, but may have been removed now?</p><p></p><p>[ATTACH=full]133313[/ATTACH][ATTACH=full]133314[/ATTACH]</p><p>Once again I’m not advocating using this for Xoth, I agree I think it’s not entirely reflective of S&S. It’s much grittier. But ideas may spring from it.</p><p>With the wound Tracker Inspiration (called Raud) can move you one step up the wound tracker. You have a maximum of 2 inspiration at the start of each game. 2 remains the cap. Inspiration still works in the standard way as well. Some class abilities and healing also move you a step up on the wound tracker.</p><p></p><p>Games like Beowulf and Trudvang play with the inspiration mechanic and expand on it from 5e. I could see inspiration being used in innovative ways in Xoth too, not just for adv. For example triggering an exceptional critical as I mentioned originally.</p><p></p><p>Magic certainly needs a think and I like your suggestions there. To my mind it’s not a player facing thing in S&S, but this is D&D so almost certainly should be allowed for. It needs consequences to be feared as you said.</p></blockquote><p></p>
[QUOTE="Paid a bod yn dwp, post: 8209122, member: 6872763"] That’s the orginal bespoke Trudvang Chronicles example you have there. The 5e version (currently in beta) looks like this, I’ve taken this from the freely available sample adventure WurmsTongue, which was on their website, but may have been removed now? [ATTACH type="full" alt="A8EA0408-9B3C-4C80-8985-F5AD684D3294.png"]133313[/ATTACH][ATTACH type="full" alt="307BB27B-9FAA-4EAB-A30C-10411DB0F799.png"]133314[/ATTACH] Once again I’m not advocating using this for Xoth, I agree I think it’s not entirely reflective of S&S. It’s much grittier. But ideas may spring from it. With the wound Tracker Inspiration (called Raud) can move you one step up the wound tracker. You have a maximum of 2 inspiration at the start of each game. 2 remains the cap. Inspiration still works in the standard way as well. Some class abilities and healing also move you a step up on the wound tracker. Games like Beowulf and Trudvang play with the inspiration mechanic and expand on it from 5e. I could see inspiration being used in innovative ways in Xoth too, not just for adv. For example triggering an exceptional critical as I mentioned originally. Magic certainly needs a think and I like your suggestions there. To my mind it’s not a player facing thing in S&S, but this is D&D so almost certainly should be allowed for. It needs consequences to be feared as you said. [/QUOTE]
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