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<blockquote data-quote="xoth.publishing" data-source="post: 8209872" data-attributes="member: 6986003"><p>Note that there are already rules for this in the Player's Guide. The Sorcery chapter (pages 40-41) notes that life force that is restored via healing spells "<em>must be transferred or taken from somewhere else, typically via sacrifice</em>".</p><p></p><p>The Cultist class (page 30) is built on this concept and has the Blood Healing, Blood Ritual, Triumphant Sacrifice and Steal Life abilities. Sacrifice is also relevant for the Idolatry ability.</p><p></p><p>The Druid (page 34) has a defiler-like ability that allows him to drain the life force of nearby plants in order to fuel healing, creating a wasteland in the process.</p><p></p><p>And the Warlock (page 25) "<em>must perform a sacrifice or service on behalf of his patron, as determined by the GM</em>" to advance a level.</p><p></p><p>Thus all the spellcasting classes feature the concept of sacrifice in different ways. While "corruption" is not a mechanic, the roleplaying potential of each should be obvious ("How far do I want to go to use these special abilities to help myself and my companions"?).</p></blockquote><p></p>
[QUOTE="xoth.publishing, post: 8209872, member: 6986003"] Note that there are already rules for this in the Player's Guide. The Sorcery chapter (pages 40-41) notes that life force that is restored via healing spells "[I]must be transferred or taken from somewhere else, typically via sacrifice[/I]". The Cultist class (page 30) is built on this concept and has the Blood Healing, Blood Ritual, Triumphant Sacrifice and Steal Life abilities. Sacrifice is also relevant for the Idolatry ability. The Druid (page 34) has a defiler-like ability that allows him to drain the life force of nearby plants in order to fuel healing, creating a wasteland in the process. And the Warlock (page 25) "[I]must perform a sacrifice or service on behalf of his patron, as determined by the GM[/I]" to advance a level. Thus all the spellcasting classes feature the concept of sacrifice in different ways. While "corruption" is not a mechanic, the roleplaying potential of each should be obvious ("How far do I want to go to use these special abilities to help myself and my companions"?). [/QUOTE]
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