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<blockquote data-quote="Paid a bod yn dwp" data-source="post: 8211737" data-attributes="member: 6872763"><p>Regarding Inspiration:</p><p></p><p>After reading the excellent Beowulf age of hero’s for 5e there’s brilliant use of the inspiration mechanic which draws out the theme of the game.</p><p>There’s a few more ways to acquire Inspiration.</p><p></p><p></p><p>1. At the beginning of the game through the portents a pool of inspiration is established for players, followers (think henchman, it’s a game designed around solo play), and monsters. If players can establish an in game link to the portents, they can take one of the inspiration tokens. Apart from that It works the same as 5e granting advantage.</p><p>There’s also other in game ways of gaining inspiration. When you roll with Advantage you choose one die as your alignment die, representing gods favour, fate etc. If it’s the higher result you gain inspiration, whether or not you succeed.</p><p></p><p>Beowulf does a really great job of contextualising Inspiration in the game, and has a nifty way extra way to allow hero’s to accrue more with alignment die mechanic.</p><p></p><p>I think Xoth could really do something similar, to represent fated hero’s. With potential rare hits that could take you to zero hit points, inspiration could be expanded to allow it to be spent to avoid a hit they may take you out of the game. It’d still be limited (doesn’t stack) but just gives the hero that extra bit of luck.</p><p>Perhaps also rename inspiration to something more Xoth appropriate?</p><p></p><p>To start the ball rolling how about calling inspiration Fate for the players, and Doom for the antagonist?</p></blockquote><p></p>
[QUOTE="Paid a bod yn dwp, post: 8211737, member: 6872763"] Regarding Inspiration: After reading the excellent Beowulf age of hero’s for 5e there’s brilliant use of the inspiration mechanic which draws out the theme of the game. There’s a few more ways to acquire Inspiration. 1. At the beginning of the game through the portents a pool of inspiration is established for players, followers (think henchman, it’s a game designed around solo play), and monsters. If players can establish an in game link to the portents, they can take one of the inspiration tokens. Apart from that It works the same as 5e granting advantage. There’s also other in game ways of gaining inspiration. When you roll with Advantage you choose one die as your alignment die, representing gods favour, fate etc. If it’s the higher result you gain inspiration, whether or not you succeed. Beowulf does a really great job of contextualising Inspiration in the game, and has a nifty way extra way to allow hero’s to accrue more with alignment die mechanic. I think Xoth could really do something similar, to represent fated hero’s. With potential rare hits that could take you to zero hit points, inspiration could be expanded to allow it to be spent to avoid a hit they may take you out of the game. It’d still be limited (doesn’t stack) but just gives the hero that extra bit of luck. Perhaps also rename inspiration to something more Xoth appropriate? To start the ball rolling how about calling inspiration Fate for the players, and Doom for the antagonist? [/QUOTE]
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