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<blockquote data-quote="Paid a bod yn dwp" data-source="post: 8215284" data-attributes="member: 6872763"><p>There’s clearly a spectrum of different approaches possible which emphasis different aspects of S&S, as evidenced by our discussions here. Yours and Simons suggestions are valid, but so are approaches that emphasis a bit more grit, danger, and unpredictability.</p><p>As it stands both approaches are accommodated comfortably, so I really don’t see the problem. The rules suggestions are optional, so your preferred game mode is still the default.</p><p></p><p>Personally I think the modified instant death rule does do a good job of illustrating the difference in world presumptions in relation to standard D&D. I certainly don’t see it as a failure of S&S rule design as you do. S&S genre is a broad church so to speak, and there’s room for alternative approaches as Xoth has thoughtfully catered for.</p><p></p><p>Back to your point about mooks. A rule that enhances the mook aspect (player facing) could be the use of inspiration on a critical to trigger the one-shot take down.</p><p></p><p>Though I still like the danger and element of unpredictability in Xoths suggestion for the second critical roll. I think it emphasises a gaming aspect that the world can be a dangerous unpredictable place. But the balance is no where near wfrp grit, so I thinks it’s pitched at the right level for a slightly darker dangerous S&S 5e game.</p><p></p><p>Regarding future rule suggestions - We know changing major 5e rules assumptions like weapons damage output, and amount of hps is off the cards, so that’s at least a good way to help focus minds on any other future rule suggestions.</p></blockquote><p></p>
[QUOTE="Paid a bod yn dwp, post: 8215284, member: 6872763"] There’s clearly a spectrum of different approaches possible which emphasis different aspects of S&S, as evidenced by our discussions here. Yours and Simons suggestions are valid, but so are approaches that emphasis a bit more grit, danger, and unpredictability. As it stands both approaches are accommodated comfortably, so I really don’t see the problem. The rules suggestions are optional, so your preferred game mode is still the default. Personally I think the modified instant death rule does do a good job of illustrating the difference in world presumptions in relation to standard D&D. I certainly don’t see it as a failure of S&S rule design as you do. S&S genre is a broad church so to speak, and there’s room for alternative approaches as Xoth has thoughtfully catered for. Back to your point about mooks. A rule that enhances the mook aspect (player facing) could be the use of inspiration on a critical to trigger the one-shot take down. Though I still like the danger and element of unpredictability in Xoths suggestion for the second critical roll. I think it emphasises a gaming aspect that the world can be a dangerous unpredictable place. But the balance is no where near wfrp grit, so I thinks it’s pitched at the right level for a slightly darker dangerous S&S 5e game. Regarding future rule suggestions - We know changing major 5e rules assumptions like weapons damage output, and amount of hps is off the cards, so that’s at least a good way to help focus minds on any other future rule suggestions. [/QUOTE]
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