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<blockquote data-quote="CapnZapp" data-source="post: 8223875" data-attributes="member: 12731"><p>If I were to run 5th Edition again, I would probably make it clear the campaign would go from 1st to 10th level rather than all the way up to 20th level. Now, I remember how sparse and underwhelming high-level class features are for the most part, and would be tempted to simply say you count your class level double for purposes of gaining class features.</p><p></p><p>Obviously this is crude and rough, but it would solve the problem where a Ranger is supposed to feel anticipation for features like Hide in Plain Sight or Feral Senses - abilities that will wreck <em>nothing</em> if handed out at level 5 and 9 respectively. (So a Conqueror gains Aura of Protection at level 3 instead of 6, while a Barbarian gains Primal Champion and unlimited rages at level 10, not 20) </p><p></p><p>The first exception to this is (obviously?) hit points. A level 5 hero still has hit points like a level 5 character. </p><p></p><p>The other exception to this would be spells and slots. So a level 5 caster would still only have access to level 3 spells in level 3 slots. This basically means that damage spells can be allowed or restricted any way you like; they remain firmly uncompetitive compared to weapon damage. Spells that doesn't deal damage, however, remain just as effective as before.</p><p></p><p>This only applies to the spellcasting class feature. Other class features that give access to spells work as any other class feature. For instance, a Seducer Courtier gains Kiss of Domination (and its Dominate Person spell) at level 7, not 14. A Warlock could gain the Dreadful Word Eldritch Invocation (and its Confusion spell) at level 4, not 7.</p><p></p><p><em>Edit:</em> Maybe this could best be discussed in a thread of its own to not obscure any Xoth-specific questions in this one...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8223875, member: 12731"] If I were to run 5th Edition again, I would probably make it clear the campaign would go from 1st to 10th level rather than all the way up to 20th level. Now, I remember how sparse and underwhelming high-level class features are for the most part, and would be tempted to simply say you count your class level double for purposes of gaining class features. Obviously this is crude and rough, but it would solve the problem where a Ranger is supposed to feel anticipation for features like Hide in Plain Sight or Feral Senses - abilities that will wreck [I]nothing[/I] if handed out at level 5 and 9 respectively. (So a Conqueror gains Aura of Protection at level 3 instead of 6, while a Barbarian gains Primal Champion and unlimited rages at level 10, not 20) The first exception to this is (obviously?) hit points. A level 5 hero still has hit points like a level 5 character. The other exception to this would be spells and slots. So a level 5 caster would still only have access to level 3 spells in level 3 slots. This basically means that damage spells can be allowed or restricted any way you like; they remain firmly uncompetitive compared to weapon damage. Spells that doesn't deal damage, however, remain just as effective as before. This only applies to the spellcasting class feature. Other class features that give access to spells work as any other class feature. For instance, a Seducer Courtier gains Kiss of Domination (and its Dominate Person spell) at level 7, not 14. A Warlock could gain the Dreadful Word Eldritch Invocation (and its Confusion spell) at level 4, not 7. [I]Edit:[/I] Maybe this could best be discussed in a thread of its own to not obscure any Xoth-specific questions in this one... [/QUOTE]
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