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<blockquote data-quote="xoth.publishing" data-source="post: 8228378" data-attributes="member: 6986003"><p>Sure. This should probably be included in the Player's Guide itself (like the spell list for the Cultist), but here's a list for your convenience for the other spellcasting classes (Druids and Warlocks). Note the list only includes spells from the SRD, or the Xoth Player's Guide (XPG). There are a few more spells in the PHB (and not in the SRD) that you'd probably want to allow as well.</p><p></p><p><strong>Druid Spells</strong></p><p></p><p>Cantrips (0 level)</p><p>Druidcraft</p><p>Guidance</p><p>Mending</p><p>Poison Spray</p><p>Produce Flame</p><p>Resistance</p><p>Shillelagh</p><p></p><p>1st Level</p><p>Animal Friendship</p><p>Charm Person</p><p>Detect Poison and Disease</p><p>Entangle</p><p>Faerie Fire</p><p>Fertility Charm (XPG)</p><p>Fog Cloud</p><p>Goodberry (healing only, not sustenance)</p><p>Jump</p><p>Longstrider</p><p>Purify Food and Drink</p><p>Speak with Animals</p><p>Thunderwave</p><p></p><p>2nd level</p><p>Animal Messenger</p><p>Barkskin</p><p>Darkvision</p><p>Enhance Ability</p><p>Find Traps</p><p>Flame Blade</p><p>Flaming Sphere</p><p>Gust of Wind</p><p>Heat Metal</p><p>Hold Person</p><p>Lesser Restoration</p><p>Locate Animals or Plants</p><p>Locate Object</p><p>Moonbeam</p><p>Pass without Trace</p><p>Protection from Poison</p><p>Spike Growth</p><p></p><p>3rd level</p><p>Call Lightning</p><p>Conjure Animals</p><p>Daylight</p><p>Dispel Magic</p><p>Meld into Stone</p><p>Plant Growth</p><p>Protection from Energy</p><p>Sleet Storm</p><p>Speak with Plants</p><p>Wind Wall</p><p></p><p>4th level</p><p>Blight</p><p>Confusion</p><p>Conjure Minor Elementals</p><p>Conjure Woodland Beings</p><p>Control Water</p><p>Dominate Beast</p><p>Drums of Panic (XPG)</p><p>Freedom of Movement</p><p>Giant Insect</p><p>Hallucinatory Terrain</p><p>Ice Storm</p><p>Locate Creature</p><p>Stone Shape</p><p>Stoneskin</p><p>Wall of Fire</p><p></p><p>5th level</p><p>Antilife Shell</p><p>Awaken</p><p>Commune with Nature</p><p>Conjure Elemental</p><p>Contagion</p><p>Geas</p><p>Greater Restoration</p><p>Insect Plague</p><p>Planar Binding</p><p>Scrying</p><p>Snake Staff (XPG)</p><p>Tree Stride</p><p>Wall of Stone</p><p></p><p>6th level</p><p>Conjure Fey</p><p>Find the Path</p><p>Heroes' Feast</p><p>Move Earth</p><p>Sunbeam</p><p>Sticks to Serpents (XPG)</p><p>Transport via Plants</p><p>Wall of Thorns</p><p></p><p>7th level</p><p>Fire Storm</p><p>Mirage Arcane</p><p>Raise the Ancient Lizard-Gods (XPG)</p><p>Regenerate</p><p>Reverse Gravity</p><p>Sorcery of the Skull (XPG)</p><p></p><p>8th level</p><p>Antipathy/Sympathy</p><p>Control Weather</p><p>Earthquake</p><p>Feeblemind</p><p>Sunburst</p><p></p><p>9th level</p><p>Foresight</p><p>Storm of Vengeance</p><p></p><p></p><p><strong>Warlock Spells</strong></p><p></p><p>Cantrips (0 level)</p><p>Chill Touch</p><p>Eldritch Blast</p><p>Mage Hand</p><p>Minor Illusion</p><p>Poison Spray</p><p>Prestidigitation</p><p>True Strike</p><p></p><p>1st Level</p><p>Charm Person</p><p>Expeditious Retreat</p><p>Hellish Rebuke</p><p>Illusory Script</p><p>Protection from Evil and Good (aka the Sign of Xoth)</p><p>Unseen Servant</p><p></p><p>2nd level</p><p>Darkness</p><p>Enthrall</p><p>Hold Person</p><p>Incantation of the Broken Limb (XPG)</p><p>Mirror Image</p><p>Misty Step</p><p>Ray of Enfeeblement</p><p>Shatter</p><p>Spider Climb</p><p>Suggestion</p><p></p><p>3rd level</p><p>Counterspell</p><p>Dispel Magic</p><p>Fear</p><p>Gaseous Form (movement along ground only, not in air)</p><p>Hypnotic Pattern</p><p>Magic Circle</p><p>Major Image</p><p>Remove Curse</p><p>Tongues</p><p>Vampiric Touch</p><p></p><p>4th level</p><p>Banishment (native target gets save every round)</p><p>Blight</p><p>Curse of Green Decay (XPG)</p><p>Hallucinatory Terrain</p><p></p><p>5th level</p><p>Contact Other Plane</p><p>Curse of Double Death (XPG)</p><p>Dream</p><p>Hold Monster</p><p>Lifeleech (XPG)</p><p>Lover's Curse (XPG)</p><p>Scrying</p><p></p><p>6th level</p><p>Circle of Death</p><p>Conjure Fey</p><p>Create Undead</p><p>Eyebite</p><p>Flesh to Stone</p><p>Mass Suggestion</p><p>True Seeing</p><p></p><p>7th level</p><p>Etherealness</p><p>Finger of Death</p><p>Forcecage</p><p>Soul Vulture (XPG)</p><p></p><p>8th level</p><p>Demiplane</p><p>Dominate Monster</p><p>Feeblemind</p><p>Glibness</p><p>Power Word Stun</p><p></p><p>9th level</p><p>Astral Projection</p><p>Foresight</p><p>Imprisonment</p><p>Power Word Kill</p></blockquote><p></p>
[QUOTE="xoth.publishing, post: 8228378, member: 6986003"] Sure. This should probably be included in the Player's Guide itself (like the spell list for the Cultist), but here's a list for your convenience for the other spellcasting classes (Druids and Warlocks). Note the list only includes spells from the SRD, or the Xoth Player's Guide (XPG). There are a few more spells in the PHB (and not in the SRD) that you'd probably want to allow as well. [B]Druid Spells[/B] Cantrips (0 level) Druidcraft Guidance Mending Poison Spray Produce Flame Resistance Shillelagh 1st Level Animal Friendship Charm Person Detect Poison and Disease Entangle Faerie Fire Fertility Charm (XPG) Fog Cloud Goodberry (healing only, not sustenance) Jump Longstrider Purify Food and Drink Speak with Animals Thunderwave 2nd level Animal Messenger Barkskin Darkvision Enhance Ability Find Traps Flame Blade Flaming Sphere Gust of Wind Heat Metal Hold Person Lesser Restoration Locate Animals or Plants Locate Object Moonbeam Pass without Trace Protection from Poison Spike Growth 3rd level Call Lightning Conjure Animals Daylight Dispel Magic Meld into Stone Plant Growth Protection from Energy Sleet Storm Speak with Plants Wind Wall 4th level Blight Confusion Conjure Minor Elementals Conjure Woodland Beings Control Water Dominate Beast Drums of Panic (XPG) Freedom of Movement Giant Insect Hallucinatory Terrain Ice Storm Locate Creature Stone Shape Stoneskin Wall of Fire 5th level Antilife Shell Awaken Commune with Nature Conjure Elemental Contagion Geas Greater Restoration Insect Plague Planar Binding Scrying Snake Staff (XPG) Tree Stride Wall of Stone 6th level Conjure Fey Find the Path Heroes' Feast Move Earth Sunbeam Sticks to Serpents (XPG) Transport via Plants Wall of Thorns 7th level Fire Storm Mirage Arcane Raise the Ancient Lizard-Gods (XPG) Regenerate Reverse Gravity Sorcery of the Skull (XPG) 8th level Antipathy/Sympathy Control Weather Earthquake Feeblemind Sunburst 9th level Foresight Storm of Vengeance [B]Warlock Spells[/B] Cantrips (0 level) Chill Touch Eldritch Blast Mage Hand Minor Illusion Poison Spray Prestidigitation True Strike 1st Level Charm Person Expeditious Retreat Hellish Rebuke Illusory Script Protection from Evil and Good (aka the Sign of Xoth) Unseen Servant 2nd level Darkness Enthrall Hold Person Incantation of the Broken Limb (XPG) Mirror Image Misty Step Ray of Enfeeblement Shatter Spider Climb Suggestion 3rd level Counterspell Dispel Magic Fear Gaseous Form (movement along ground only, not in air) Hypnotic Pattern Magic Circle Major Image Remove Curse Tongues Vampiric Touch 4th level Banishment (native target gets save every round) Blight Curse of Green Decay (XPG) Hallucinatory Terrain 5th level Contact Other Plane Curse of Double Death (XPG) Dream Hold Monster Lifeleech (XPG) Lover's Curse (XPG) Scrying 6th level Circle of Death Conjure Fey Create Undead Eyebite Flesh to Stone Mass Suggestion True Seeing 7th level Etherealness Finger of Death Forcecage Soul Vulture (XPG) 8th level Demiplane Dominate Monster Feeblemind Glibness Power Word Stun 9th level Astral Projection Foresight Imprisonment Power Word Kill [/QUOTE]
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