Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Free 60+ page Guide to Sword & Sorcery for 5E D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 8365004" data-attributes="member: 12731"><p>Yes, except when you say "slightly in disfavor" your thinking about the 4 vs 5 imbalance.</p><p></p><p>But know what? You spent your bonus action! Even if it was, I dunno, 8 to 5 in your favor, it would STILL be very unfavorable!</p><p></p><p>There's an opportunity cost vs doing something else with your bonus action. When you take this into account the disfavor is no longer "slight".</p><p></p><p>Spending your bonus action to effectively get a 3 in 10 shot at bless (given the 8 vs 5 example) is dodgy: less than a +1 bonus on average. Spending it on effectively a 1 in 12 shot at getting baned (once you consider how the 4 blessed cancel 4 of the banes) is really bad.</p><p></p><p>Let's also not forget that any casino game where most of the time* nothing at all happens - despite you having paid your coin to play - would likely be considered boring...</p><p></p><p>*) a full 55% of the time you might think but no it's much more common than that. Any time you would have succeeded or failed without the modifier the invocation is without effect. I would guesstimate that to be in 80% of cases. </p><p></p><p>So an honest description is: a rule that only once a day gives you a chance of Aklatu interfering (good or bad), but this chance is only 1 in 10.</p><p></p><p>A persistent player might invoke Aklatu daily and never see any benefit or maybe once failing when he shouldn't. Which I have to say is practically equal to "nothing". And it cost him all those bonus actions. Even if he only spent one bonus action on something worthwhile it would likely be better than "chasing" Aklatu!</p><p></p><p>So again I urge you to come up with something that takes into account how seldom you can use it (once a day means perhaps five times per scenario) to give it some real oomph.</p><p></p><p>If you really like it as a kind of low key background noise please make it involve fewer steps. Remember, asking a player to EVERY turn choose whether to invoke Aklatu now or later is a real mental load on some players. </p><p></p><p>I just feel it's far too much of a decision point plus rolling for something with so little practical impact. Perhaps switch it around so "when you roll a 13 (say) you get to choose whether to invoke Aklatu". That way it's not something that needs to be considered every single round of the day...</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8365004, member: 12731"] Yes, except when you say "slightly in disfavor" your thinking about the 4 vs 5 imbalance. But know what? You spent your bonus action! Even if it was, I dunno, 8 to 5 in your favor, it would STILL be very unfavorable! There's an opportunity cost vs doing something else with your bonus action. When you take this into account the disfavor is no longer "slight". Spending your bonus action to effectively get a 3 in 10 shot at bless (given the 8 vs 5 example) is dodgy: less than a +1 bonus on average. Spending it on effectively a 1 in 12 shot at getting baned (once you consider how the 4 blessed cancel 4 of the banes) is really bad. Let's also not forget that any casino game where most of the time* nothing at all happens - despite you having paid your coin to play - would likely be considered boring... *) a full 55% of the time you might think but no it's much more common than that. Any time you would have succeeded or failed without the modifier the invocation is without effect. I would guesstimate that to be in 80% of cases. So an honest description is: a rule that only once a day gives you a chance of Aklatu interfering (good or bad), but this chance is only 1 in 10. A persistent player might invoke Aklatu daily and never see any benefit or maybe once failing when he shouldn't. Which I have to say is practically equal to "nothing". And it cost him all those bonus actions. Even if he only spent one bonus action on something worthwhile it would likely be better than "chasing" Aklatu! So again I urge you to come up with something that takes into account how seldom you can use it (once a day means perhaps five times per scenario) to give it some real oomph. If you really like it as a kind of low key background noise please make it involve fewer steps. Remember, asking a player to EVERY turn choose whether to invoke Aklatu now or later is a real mental load on some players. I just feel it's far too much of a decision point plus rolling for something with so little practical impact. Perhaps switch it around so "when you roll a 13 (say) you get to choose whether to invoke Aklatu". That way it's not something that needs to be considered every single round of the day... Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Free 60+ page Guide to Sword & Sorcery for 5E D&D
Top