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General Tabletop Discussion
*Pathfinder & Starfinder
Free action item draw/stow: overpowered?
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<blockquote data-quote="Unwise" data-source="post: 5819980" data-attributes="member: 98008"><p>Couldn't you swing from a rope while calling out "die ye land lubbers!"? Or drop your weapon while fleeing in terror? Or in the middle of resolving damage for an attack, use a free action to add in an extra d10 from some ability or item? I thought a few of them were written as free actions, not triggers, I could be wrong.</p><p></p><p>If there was no limit on the use of the free actions though, you could a 2 handed weapon, beat on the enemy, then use a few free actions to stow your two hander and get out your shield and defensive weapon. It really relies on DM fiat to work properly I think. In the same way that the DM decides just how much you can say during a turn, you want to be able to able to talk dramatically during a fight, but you want the PCs to be actually fighting the opponent as they try and talk him down.</p><p></p><p>I have a Slayer in my game who is annoying enough being able to swap weapons on a whim. Bow attack + free move from stance, then move in and attack with a spear from reach + free move back out, then close with a glaive and knock the target prone + free move over the top of them. I certainly would not not allow that to be come too wide spread through magic items.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5819980, member: 98008"] Couldn't you swing from a rope while calling out "die ye land lubbers!"? Or drop your weapon while fleeing in terror? Or in the middle of resolving damage for an attack, use a free action to add in an extra d10 from some ability or item? I thought a few of them were written as free actions, not triggers, I could be wrong. If there was no limit on the use of the free actions though, you could a 2 handed weapon, beat on the enemy, then use a few free actions to stow your two hander and get out your shield and defensive weapon. It really relies on DM fiat to work properly I think. In the same way that the DM decides just how much you can say during a turn, you want to be able to able to talk dramatically during a fight, but you want the PCs to be actually fighting the opponent as they try and talk him down. I have a Slayer in my game who is annoying enough being able to swap weapons on a whim. Bow attack + free move from stance, then move in and attack with a spear from reach + free move back out, then close with a glaive and knock the target prone + free move over the top of them. I certainly would not not allow that to be come too wide spread through magic items. [/QUOTE]
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Free action item draw/stow: overpowered?
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