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<blockquote data-quote="AbdulAlhazred" data-source="post: 5184605" data-attributes="member: 82106"><p>Actually a dying or dead creature IS technically bloodied. Its a bit ambiguous as to what a dead creature actually IS and if it can have states, but at least for the purpose of something becoming bloodied killing a minion would count (as would killing a non-minion assuming you could do enough damage in one shot to both bloody and kill it). Its possible some clarification has been made somewhere that changes this, but barring that RAW suggests that even minions become bloodied when they take (any) damage. </p><p></p><p>As for the other stuff. The rules are a bit vague, but my interpretation is that the resolution of each granted action which is an effect of another action takes place DURING step 5 of the action which caused it to happen (the 'resolve effects' step). This would happen in a 'nested' fashion. So the immediate results of the first action would cause another action, which resolves WITHIN the context of the first. If multiple effects are triggered then the player gets to decide what order to handle them in. Actions triggered during the resolution of a an action which is itself an effect of another action then happen within the context of that sub-action. Nothing in the rules suggests that you lose an effect simply because other effects were resolved first. </p><p></p><p>The end result of this is that you may have to take the actions in a specific order, possibly with some choices along the way, but any permutation of actions and triggered effect actions is legal within that limitation. It is also worth noting that there may be cases where the resolution of an effect could make a later one invalid (such as moving out of range of a target or killing that target before another action comes up) since the context of each one will be whatever the situation is at the moment it gets resolved.</p><p></p><p>Hope that's not too confusing.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5184605, member: 82106"] Actually a dying or dead creature IS technically bloodied. Its a bit ambiguous as to what a dead creature actually IS and if it can have states, but at least for the purpose of something becoming bloodied killing a minion would count (as would killing a non-minion assuming you could do enough damage in one shot to both bloody and kill it). Its possible some clarification has been made somewhere that changes this, but barring that RAW suggests that even minions become bloodied when they take (any) damage. As for the other stuff. The rules are a bit vague, but my interpretation is that the resolution of each granted action which is an effect of another action takes place DURING step 5 of the action which caused it to happen (the 'resolve effects' step). This would happen in a 'nested' fashion. So the immediate results of the first action would cause another action, which resolves WITHIN the context of the first. If multiple effects are triggered then the player gets to decide what order to handle them in. Actions triggered during the resolution of a an action which is itself an effect of another action then happen within the context of that sub-action. Nothing in the rules suggests that you lose an effect simply because other effects were resolved first. The end result of this is that you may have to take the actions in a specific order, possibly with some choices along the way, but any permutation of actions and triggered effect actions is legal within that limitation. It is also worth noting that there may be cases where the resolution of an effect could make a later one invalid (such as moving out of range of a target or killing that target before another action comes up) since the context of each one will be whatever the situation is at the moment it gets resolved. Hope that's not too confusing. [/QUOTE]
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