pokedigimaniac
First Post
This comes from a theoretical situation that arose during the last session. We were discussing dealing with an (Improved) Invisible, flying sorceror, with the party armed with a Detect Evil at will. (Coming from the paladin, and the sorceror is evil, natch)
I figured the way it would go is that the sorceror would get one or two attacks off from the air before the party wised up, and the paladin would start scanning for location using his Detect Evil. 3 rounds later, he'd point and shout, and the party would start shooting. The sorceror would then move somewhere else.
Here is where another question comes in concerning Detect Evil - if you keep scanning an area after the third round, do you continue to get the 3rd round 'location' benefits even if the things inside the scan area move in and out of the scan area, or just move around in the scan area?
In any case, assuming the paladin continues getting the 3rd round benefits, I figured the flying sorceror would get smart and ready an action to shoot and then move right after the paladin shouted the location, so the party aimed at entirely the wrong place. The paladin's player contended that he would then delay until after he moved to shout where he was. When I asked how he would know if the flying sorceror moved, he said that if he was focusing on a certain area, and thus if the sorceror moved, he would ping at a different location. I returned that by way of focusing/Detecting Evil, he had taken his action and could not delay. His response was that he could take a free action afterwards (when not his turn) to yell. I disagreed - no free actions when not his turn.
So, yes. It's confusing. Help however you can.
Bonus question for extra credit! How do you conduct conversations in battle? Talking back and forth, each individual speaking on their own turn? How does this work when two or more people are asking questions of another one? Or do you just do straight-up conversations?
I figured the way it would go is that the sorceror would get one or two attacks off from the air before the party wised up, and the paladin would start scanning for location using his Detect Evil. 3 rounds later, he'd point and shout, and the party would start shooting. The sorceror would then move somewhere else.
Here is where another question comes in concerning Detect Evil - if you keep scanning an area after the third round, do you continue to get the 3rd round 'location' benefits even if the things inside the scan area move in and out of the scan area, or just move around in the scan area?
In any case, assuming the paladin continues getting the 3rd round benefits, I figured the flying sorceror would get smart and ready an action to shoot and then move right after the paladin shouted the location, so the party aimed at entirely the wrong place. The paladin's player contended that he would then delay until after he moved to shout where he was. When I asked how he would know if the flying sorceror moved, he said that if he was focusing on a certain area, and thus if the sorceror moved, he would ping at a different location. I returned that by way of focusing/Detecting Evil, he had taken his action and could not delay. His response was that he could take a free action afterwards (when not his turn) to yell. I disagreed - no free actions when not his turn.
So, yes. It's confusing. Help however you can.
Bonus question for extra credit! How do you conduct conversations in battle? Talking back and forth, each individual speaking on their own turn? How does this work when two or more people are asking questions of another one? Or do you just do straight-up conversations?