Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Free actions and invisibility tactics and whatnot.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pokedigimaniac" data-source="post: 2702416" data-attributes="member: 36208"><p>This comes from a theoretical situation that arose during the last session. We were discussing dealing with an (Improved) Invisible, flying sorceror, with the party armed with a Detect Evil at will. (Coming from the paladin, and the sorceror is evil, natch)</p><p></p><p>I figured the way it would go is that the sorceror would get one or two attacks off from the air before the party wised up, and the paladin would start scanning for location using his Detect Evil. 3 rounds later, he'd point and shout, and the party would start shooting. The sorceror would then move somewhere else.</p><p></p><p>Here is where another question comes in concerning Detect Evil - if you keep scanning an area after the third round, do you continue to get the 3rd round 'location' benefits even if the things inside the scan area move in and out of the scan area, or just move around in the scan area?</p><p></p><p>In any case, assuming the paladin continues getting the 3rd round benefits, I figured the flying sorceror would get smart and ready an action to shoot and then move right after the paladin shouted the location, so the party aimed at entirely the wrong place. The paladin's player contended that he would then delay until after he moved to shout where he was. When I asked how he would know if the flying sorceror moved, he said that if he was focusing on a certain area, and thus if the sorceror moved, he would ping at a different location. I returned that by way of focusing/Detecting Evil, he had taken his action and could not delay. His response was that he could take a free action afterwards (when not his turn) to yell. I disagreed - no free actions when not his turn.</p><p></p><p>So, yes. It's confusing. Help however you can.</p><p></p><p>Bonus question for extra credit! How do you conduct conversations in battle? Talking back and forth, each individual speaking on their own turn? How does this work when two or more people are asking questions of another one? Or do you just do straight-up conversations?</p></blockquote><p></p>
[QUOTE="pokedigimaniac, post: 2702416, member: 36208"] This comes from a theoretical situation that arose during the last session. We were discussing dealing with an (Improved) Invisible, flying sorceror, with the party armed with a Detect Evil at will. (Coming from the paladin, and the sorceror is evil, natch) I figured the way it would go is that the sorceror would get one or two attacks off from the air before the party wised up, and the paladin would start scanning for location using his Detect Evil. 3 rounds later, he'd point and shout, and the party would start shooting. The sorceror would then move somewhere else. Here is where another question comes in concerning Detect Evil - if you keep scanning an area after the third round, do you continue to get the 3rd round 'location' benefits even if the things inside the scan area move in and out of the scan area, or just move around in the scan area? In any case, assuming the paladin continues getting the 3rd round benefits, I figured the flying sorceror would get smart and ready an action to shoot and then move right after the paladin shouted the location, so the party aimed at entirely the wrong place. The paladin's player contended that he would then delay until after he moved to shout where he was. When I asked how he would know if the flying sorceror moved, he said that if he was focusing on a certain area, and thus if the sorceror moved, he would ping at a different location. I returned that by way of focusing/Detecting Evil, he had taken his action and could not delay. His response was that he could take a free action afterwards (when not his turn) to yell. I disagreed - no free actions when not his turn. So, yes. It's confusing. Help however you can. Bonus question for extra credit! How do you conduct conversations in battle? Talking back and forth, each individual speaking on their own turn? How does this work when two or more people are asking questions of another one? Or do you just do straight-up conversations? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Free actions and invisibility tactics and whatnot.
Top